Full notes
Full Carnage Cross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Carnage Cross changes
Thank you everyone for taking time to share feedback! I hope this patch resolves some issues being experienced, some of the bigger changes are detailed below,
New Menu System
Menus and gameplay are now fully gamepad compatible with a friendlier format.
Vehicle Controls
Controller layout has changed for gamepad and keyboard.
Vehicles have sharper turning and can turn in place.
Camera pivot location has changed, zooming and movement is now manually adjustable.
Gamepad boosting and drifting toggability is off by default.
Gameplay
The "Supermarket" map has been redesigned, small iterations for "North Pole" and "Liberty Island" have started.
Rocket and missiles have a slight aim assist based on front proximity. Homing missiles will only track enemies that are ahead of the player.
Pick ups spawn at a slower rate to discourage camping. Health pick ups are now marked on the radar.
Sounds should be more audible.
Rocket/Missile speeds will adjust to player's current speed.
Joe the bus driver and certain maps have been removed from selection until further development.
Roadmap
If the consensus on player controls has improved, focus will shift towards revamping levels, sounds, roguelike abilities, UI options, and enemy behaviors. Many maps may be combined until extras can be fleshed out. The hope is to resume work on cinematic scenes when these aspects feel more complete.
There's much more to do, but I hope you enjoy the new changes made to Carnage Cross thanks to the compassionate feedback you've given me.
Source
Changelog.gg summarizes and formats this update. How we read updates.
