Full notes
Full Carmagist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
- Gameplay
- Fixes
addedWe’d like to inform you that a new update has been released.
fixedWe have fixed an issue where units generated onto the field from cards with the “Flying” or “Steam” effects would cause those effects to be removed from the original card if the generated unit lost them.
Carmagist changes
addedWe’d like to inform you that a new update has been released.
fixedWe have fixed an issue where units generated onto the field from cards with the “Flying” or “Steam” effects would cause those effects to be removed from the original card if the generated unit lost them.
Thank you for your continued support of Carmagist.
We’d like to inform you that a new update has been released.
Update Details
We have fixed an issue where units generated onto the field from cards with the “Flying” or “Steam” effects would cause those effects to be removed from the original card if the generated unit lost them.
Thank you for your continued support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
