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Full Carmageddon: Rogue Shift update
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What changed
- Store
- Balance
- Performance
- Events
- Gameplay
- Fixes
Carmageddon: Rogue Shift changes
🚨 ATTENTION ALL DRIVERS 🚨
Patch 3 has arrived, and with it come 2 new challenges, a new event type, a new car, and a slew of balance changes, bug fixes, and quality-of-life improvements! (Patch 3 will hit consoles as soon as each version is approved by their platform.)
New in Patch 3
Challenge Modes
“Old Fashioned Way” Can you crash through tougher competition without weapons? Opponents won’t respawn when wrecked, just like the good ol’ days.
“No Second Chances” Buckle up and avoid damage like the plague, because every mistake WILL cost you in the long run.
Event Type
Added Arena event and 3 arenas to fight for survival on
Vehicle
Added Mitsushi, based on a particular Group B rally car. Frail and slippery, but fast and deadly!
Steering Wheel Support
Steering wheel support added to the main game branch, added configuration for the Logitech G920
Rebalancing
Faster acceleration. All vehicles have more torque at low RPMs so they accelerate faster. Top speeds haven’t changed much, but…
More boost is granted for wrecking enemy vehicles and killing Wasted
Stronger boost push for harder and more satisfying bashing
Firecracker and SQR-NE55 swapped in the Black Market
Introduced “Lucky Finds” in the Campaign shops: you can occasionally find items that have not yet been unlocked in the Black Market, to encourage exploration and add variety in the early to mid game
Tremorz gameplay improvements; review of the lock system, phases timing, weak spot collider position and size, melee damage multipliers. Improved response to weapon hits. Revised speed when close to the player vehicle, and more!
Bug Fixes
General
Fixed a generic crash caused by certain physics interactions
Fixed Common Wasted sometimes stuttering when player drives close
Fixed Common Wasted flying on Tremorz’s Gorge
Fixed Common Wasted blasting off into space after being killed while submerged in sewage
Fixed a broken animation for Siren seen from far afield
Fixed flying and underground Boomers
Removed postmortem reflex from cars (sidebash animation no longer loops if used at the moment of death)
Improved destruction effects of cardboard boxes (No green Mazdas were hurt during the process)
Removed clipping on camera shake while using Bonnet Camera
Tuned FOV and movement for Bonnet Camera on race intro sequences
Intensified visible blood splatter visuals for Bonnet Camera
Fixed weapons mounted on roof not disappearing with wrecked cars
Fixed “Reset to default” option not resetting some options to default
Fixed wrong default video settings for the Steam Deck
Fixed issues related to wrong Scaling Resolution values while using Upscalers
Fixed Machine Gun Turret missing word “Turret” in its name
Fixed OG Eagle spontaneously emitting glass shards
Fixed missing fins on OG Eagle if player have entered Photo Mode from Bonnet Cam
Fixed lights on Enforcers being pink on low quality settings
Gameplay
Fixed scoring actions on Enforcers in Survival not recognizing types of Enforcers and not granting correct bonus points from perks
Fixed Weapon Dealer not offering upgrade to the currently owned weapon when the weapon tier difference was too big
Fixed Horde containers not being able to be opened via weapons
Shortened base boost duration of Piccolo to match the other cars
Removed "beyblades" from barrels dropped by Bullzerker
Fixed “Death Cheater” achievement being triggered by quitting the race while in Last Stand mode (We know it also fits the name but no, sorry!)
Performance
Improved performance of Common Wasted and their navigation precision and collision
Improved performance and various minor visual glitches of ragdolling corpses
Perks
Fixed Score-related perks (such as Russian Roulette, M.A.X. or Big Game Hunter) not giving a correct amount of credits and boost points in certain cases
Streamlined Pyromaniac’s description
Altered Gun’s Game behavior: now counts amount of times a weapon has been bought since the start of the run instead of since acquiring the perk
Fixed Bulk not scaling its bonus collision damage correctly
Tracks
Fixed flying checkpoint flares on Downtown
Fixed visible finish checkpoint flare effects over the cutscene ending the tutorial
Smoothed ground collision near obstacles in the crash site area on The Hospital
Removed a prankster with an umbrella from one of tunnel exits on Thunderhill events who made the rain appear and disappear rapidly over a specific track section
UI/UX
Added “Wrong Way” indicator for the final boss fight
Fixed various instances of “selection buildup” SFX not being played when it should
Fixed possibility of “ELITE” caption of Elite events clipping through other icons on the campaign map
Fixed a rare issue of Elite event’s finish position displaying 2nd place even though the player has finished 1st by a small margin
Fixed wrongly formatted text for secondary objectives about boosting
Fixed pivot point and rotation issues for Orbital Camera in Photo Mode
Fixed Photo Mode camera clipping through the ground
Fixed Weapon Dealer camera pointing at wrong weapon mounting spots on Piccolo Enforcer
Fixed camera clipping through the car on rolling start cutscene while using Bonnet View
Fixed rumble not working while firing a Lasergun
Fixed challenge posters briefly showing Easy Mode poster on every challenge
Stay tuned to our social media channels for future updates.
Thank you for playing, and we hope you enjoy Patch 3!
-Team 34BT
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