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Steam News21 July 202511mo ago

Devblog #1: Welcome aboard!

Steam post image Hey Captains! We’re kicking off the first devblog for Caribbean Tide – a game of high-seas adventure set in the 17th-century Caribbean.

Full notes

Full Caribbean Tide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedHey Captains!We’re kicking off the first devblog for Caribbean Tide – a game of high-seas adventure set in the 17th-century Caribbean. This is an open-world experience blending exploration, trade, crew management, and naval encounters across a vast map that covers the entire Caribbean basin. Long-distance voyages can be accelerated, although this comes with the possibility of running into random events along the way.
changedHey Captains!Wind mechanics are a key part of the gameplay. The direction and strength of the wind have a real impact on navigation and positioning during naval battles – making good use of the conditions often gives a decisive advantage.
addedHey Captains!Crew management is essential: crew members need to be recruited and provided with three core resources – money, food, and fresh water. Each of these influences the journey in different ways. Water can be obtained in port, but also on uninhabited islands – though the latter option comes with its own risks.
changedUpcoming Devblogs!Devblog #4: October 17, 2025 – Trade, economy & goods
changedUpcoming Devblogs!Devblog #6: December 19, 2025 – World map, exploration & random events

Steam post image

Hey Captains!

We’re kicking off the first devblog for Caribbean Tide – a game of high-seas adventure set in the 17th-century Caribbean. This is an open-world experience blending exploration, trade, crew management, and naval encounters across a vast map that covers the entire Caribbean basin. Long-distance voyages can be accelerated, although this comes with the possibility of running into random events along the way.

Wind mechanics are a key part of the gameplay. The direction and strength of the wind have a real impact on navigation and positioning during naval battles – making good use of the conditions often gives a decisive advantage.

There’s no traditional “ game over ” in Caribbean Tide. If a player’s character dies, they’ll be transported to a port doctor or a tavern, facing appropriate consequences, but the game continues. Details of this system will be discussed in future devblogs.

Crew management is essential: crew members need to be recruited and provided with three core resources – money, food, and fresh water. Each of these influences the journey in different ways. Water can be obtained in port, but also on uninhabited islands – though the latter option comes with its own risks.

Upcoming Devblogs!

We’ll be sharing regular development updates! Here’s the plan for the coming months (always aiming for Fridays):

  • Devblog #2: August 22, 2025 – Sailing mechanics & wind

  • Devblog #3: September 19, 2025 – Land & naval combat

  • Devblog #4: October 17, 2025 – Trade, economy & goods

  • Devblog #5: November 21, 2025 – Crew building & character development

  • Devblog #6: December 19, 2025 – World map, exploration & random events

If you’d like to suggest topics or have questions, feel free to share them on our Discord or in the comments!

Community First!

Caribbean Tide is being developed with a strong focus on community feedback. Every suggestion, comment, and piece of feedback helps shape the direction of the game. Join our Discord, take part in discussions, and let us know what you think in future devblogs!

Discord Caribbean Tide

See you on the seas!

Source

Steam News / 21 July 2025

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