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Steam News22 March 20263mo ago

1.0.2 - Patch

Ahoy, Captains! We continue to work on the game's stability and fixes. Here is the list of changes: Quests and Story Peter Blood's Questline: Fixed NPC behavior during the capture of the "Cinco Llagas.

In this update6

Full notes

Full Caribbean Legend: Age of Pirates update

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What changed

15 fixes5 additions6 changes2 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Maps
changedAhoy, Captains!We continue to work on the game's stability and fixes. Here is the list of changes:
fixedQuests and StoryPeter Blood's Questline: Fixed NPC behavior during the capture of the "Cinco Llagas." Allies no longer get stuck on ladders, blocking cutscene progression.
fixedQuests and StoryThe Story of Isabel: Removed the risk of a softlock in Isabel's house when trying to wait for dinner using the rest function; Fixed an error where Isabel could stop responding to the player after boarding a ship near Portobelo.
fixedQuests and Story"Kill All Beggars" Questline: Fixed a softlock in the captain's cabin that led to loss of character control after leaving the Fort Orange mines; Fixed a dialogue error in the cabin when the chaplain was the only officer on the ship. Ship chests are now visible in Justino's item storage cell.
fixedQuests and Story"Captain's Commission (Ransom)" Quest: The quest now correctly accounts for the possibility of rescuing the slave from any available plantations and mines, not just from Barbados. Fixed the description of escape objectives; Fixed missing entries in the ship's log.
fixedQuests and Story"Enchanted City" Quest: Fixed an error causing the quest to close prematurely after boarding the quest ship; Fixed the missing final dialogue with Elizabeth.

Caribbean Legend: Age of Pirates changes

changedWe continue to work on the game's stability and fixes. Here is the list of changes:
fixedPeter Blood's Questline: Fixed NPC behavior during the capture of the "Cinco Llagas." Allies no longer get stuck on ladders, blocking cutscene progression.
fixedThe Story of Isabel: Removed the risk of a softlock in Isabel's house when trying to wait for dinner using the rest function; Fixed an error where Isabel could stop responding to the player after boarding a ship near Portobelo.
fixed"Kill All Beggars" Questline: Fixed a softlock in the captain's cabin that led to loss of character control after leaving the Fort Orange mines; Fixed a dialogue error in the cabin when the chaplain was the only officer on the ship. Ship chests are now visible in Justino's item storage cell.
fixed"Captain's Commission (Ransom)" Quest: The quest now correctly accounts for the possibility of rescuing the slave from any available plantations and mines, not just from Barbados. Fixed the description of escape objectives; Fixed missing entries in the ship's log.

Ahoy, Captains!

We continue to work on the game's stability and fixes. Here is the list of changes:

Quests and Story

  • Peter Blood's QuestlineFixed NPC behavior during the capture of the "Cinco Llagas." Allies no longer get stuck on ladders, blocking cutscene progression.
  • The Story of Isabel:

    • Removed the risk of a softlock in Isabel's house when trying to wait for dinner using the rest function;

    • Fixed an error where Isabel could stop responding to the player after boarding a ship near Portobelo.

  • "Kill All Beggars" Questline:

    • Fixed a softlock in the captain's cabin that led to loss of character control after leaving the Fort Orange mines;

    • Fixed a dialogue error in the cabin when the chaplain was the only officer on the ship.

    • Ship chests are now visible in Justino's item storage cell.

  • "Captain's Commission (Ransom)" Quest:

    • The quest now correctly accounts for the possibility of rescuing the slave from any available plantations and mines, not just from Barbados.

    • Fixed the description of escape objectives;

    • Fixed missing entries in the ship's log.

  • "Enchanted City" Quest:

    • Fixed an error causing the quest to close prematurely after boarding the quest ship;

    • Fixed the missing final dialogue with Elizabeth.

  • "Island of Justice":

    • Malcolm Fown now guaranteed to leave the ship after the story segment;

    • Adjusted the logic of the Narwhal clan and their aggressiveness inside the ship;

    • The Narwhal clan leader now remains immortal strictly until the required story moment;

    • Fixed door blocking after destroying the Casper clan (if the player was without a support squad);

    • Fixed an error in the log entry about the bartender's readiness if the conversation with him had not yet occurred.

  • "Leif the Lucky" Quest:

    • The Viking sarcophagus can now be opened with a crowbar again.

    • It is no longer possible to enter the tomb prematurely through the door.

    • Attention! Players who have completed the "Tenochtitlan" quest will be given an additional Jade Skull in certain cases. This is to prevent a softlock for those players who have not yet had time to disenchant the captain as part of the "Enchanted City" quest.

  • Fixes for other quests:

    • Multiple bug fixes for the "Maiden in the Jungle" quest, including those that caused them to disappear from the game permanently.

    • Fixed a softlock in the "Pirate's Proposal" quest when transitioning to the companion's ship.

    • Fixed character getting stuck in the jungle when the player prematurely attacks the Indians.

    • The generated quest "Family Heirloom" is no longer given in settlements without moneylenders.

    • Fixed Halen's combat behavior in the "Condottiere" quest if the fight occurs in the port.

Gameplay and Balance

  • Trade and Freight:

    • Fixed an error with incorrect weight of goods (e.g., bricks) when merchants issued freight. The quantity of goods issued now always matches the order.

    • Pirate shops now only offer freight to pirate settlements if a pirate flag is raised on the ship.

    • Provisions have been removed from contraband lists in all shops, as they are essential goods.

    • Fixed sorting of goods in the "Ship's Hold" tab. Planks and canvas no longer disappear from the list when switching tabs.

    • Fixed an error where, when changing the displayed colony, the scroll position of the goods list was retained even though the content reset to the beginning (to the cells).

    • The chest in the hold, where items from boarding are stored when auto-loot is enabled, is now directly available for trade and has priority in the interface.

  • Fixed the behavior of "semi-immortal" officers. Resolved an issue with the falling animation, as well as the possibility of automatically using healing potions while in an "unconscious" state.

  • The carpenter's tool has been temporarily removed from treasure generation, as it currently has no active gameplay mechanics.

  • Changed the logic for stashes inside city buildings.

  • Lowered the conditions for showing quest markers on the global map for starting some quests.

  • The "Emergency Repair" perk is now available on the "Impossible" difficulty level, due to its necessity later in the skill tree.

Technical and Optimization

  • Stability:

    • Optimized log operation to avoid unnecessary entries.

    • Removed micro-stutters and lag when moving on the global map.

  • Fixed a critical error that prevented deleting saves through the in-game menu.

  • Visual Fixes:

    • Fixed background darkening when using quick save (F6);

    • Fixed tomb collisions on Guadeloupe (you can no longer pass through doors at speed).

    • Adjusted color scheme variants for the Light Corvette.

  • Fixed the removal of immortality from Azzi.

  • Fixed overlapping of audio tracks (rain and other effects) in sound schemes.

  • Added missing animations for Jessica Bradford.

  • Fixed errors in equipping the musket and other items for Tichingitu and unique musketeers.

Other

  • Added a parrot to one of the middle cabins (for owners of Supporter Pack).

  • Implemented "rumor clearing" after finding quest ships to prevent information duplication in the log.

  • Fixed model and portrait of the random officer from among the townsfolk hired in the jungle.

  • Minor improvements and fixes in locations.

  • Multiple typo fixes, clarification of quest entries, and addition of missing translation strings.

If you continue to encounter any issues, please report them!

🗨 Where to report bugs?

We await your bug reports and feedback. Remember, your help now directly impacts the quality of the release!

The update is compatible with current saves and does not require starting a new game.

Thank you for your detailed reports and support!

Source

Steam News / 22 March 2026

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