Caribbean Legend
Steam News 30 January 20263mo ago

Patch 1.7 — OUT NOW

Ahoy! On the menu: Patch 1.7 is live No need to start a new game Saving is now more convenient, losing progress — much harder Stealth is now more engaging and intuitive Land enemies are now much more dangerous Patch 1.7…

Update log

Full Caribbean Legend update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes5 additions4 changes3 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Maps
addedOn the menu:No need to start a new game
changedPatch 1.7Improved Land AI — experienced enemies now mimic human behavior and can interrupt attacks. They can avoid parries, cancel attacks when you disengage, and land a combo while you're staggered. When an NPC runs low on energy, they may save it for any attack type, not just thrusts.
addedPatch 1.7Revamped Saving System — added regular autosaves, unlimited autosaves and quicksaves, and a new faster interface with filters. In other words, you can now play without manually saving at all.
addedPatch 1.7Stories — a full-fledged new game system that we've currently applied only to stealth. After successfully completing a story, you become trusted by the colony and guards won't hassle you at every corner. Failure doesn't necessarily mean a reload. Every action you take affects the outcome and is recorded in a chronicle, letting you play through a complete narrative each time. The variations built into this version allow for over a thousand unique situations.
changedPatch 1.7Stealth is now a much deeper mechanic, involving not just the stealth skill but also perks, stats, and items.
removedPatch 1.7Ships, forts, and guards no longer have x-ray vision and won't attack you first when flying a friendly flag.

Ahoy!

On the menu:

  • Patch 1.7 is live

  • No need to start a new game

  • Saving is now more convenient, losing progress — much harder

  • Stealth is now more engaging and intuitive

  • Land enemies are now much more dangerous

Patch 1.7

  • Improved Land AI — experienced enemies now mimic human behavior and can interrupt attacks. They can avoid parries, cancel attacks when you disengage, and land a combo while you're staggered. When an NPC runs low on energy, they may save it for any attack type, not just thrusts.

  • Land AI Pursuit — NPCs now react faster while moving, don't cluster together, and flank you. No more leading enemies in a conga line.

  • Revamped Saving System — added regular autosaves, unlimited autosaves and quicksaves, and a new faster interface with filters. In other words, you can now play without manually saving at all.

  • Stealth Remaster — for a long time, stealth was one of the main reasons players lost time and had to reload. We've solved this problem by minimizing load screens and making the mechanic much more immersive and engaging. Introducing Stories.

  • Stories — a full-fledged new game system that we've currently applied only to stealth. After successfully completing a story, you become trusted by the colony and guards won't hassle you at every corner. Failure doesn't necessarily mean a reload.

    Every action you take affects the outcome and is recorded in a chronicle, letting you play through a complete narrative each time. The variations built into this version allow for over a thousand unique situations.

  • Stealth is now a much deeper mechanic, involving not just the stealth skill but also perks, stats, and items.

  • Ships, forts, and guards no longer have x-ray vision and won't attack you first when flying a friendly flag.

  • Licenses have been reworked and are no longer items. A license is only revoked after three violations, and these violations are now visible in the UI. Buying a new license resets your violations, and the duration stacks.

  • Pennants (nation flags) have been reworked. You no longer need to level them up — instead, capture ships flying those flags. When you board a ship, you receive that nation's pennant for the captured ship's class. For example, capturing a Spanish sloop grants you a Spanish pennant for rank 6. To fly the Spanish flag on a schooner or brig, you'll need to capture a rank 5 or rank 4 ship respectively.

  • Economy overhaul:

    - Officers now demand fair wages. Maintaining high-level officers is significantly more expensive. The trust-inspiring perk for officers has been buffed. - Governors and fleet admirals pay you based on your Fleet Power. - Shipyard repairs are more expensive. At-sea repairs are more effective. - Base prices of some items have been changed. - The first 3 treasure maps are sold for pesos. - Super-expensive weapon cargoes removed from escort missions. - Increased the percentage of floating cargo after sinking a ship.

  • Governor quest system reworked. Quests are now divided into types you can choose between, refusing doesn't cost honor, and rewards have been increased.

  • Dialogue delay — a short delay has been added when NPCs address you, reducing accidental dialogue skips. Especially useful during captain duels.

  • Full analog stick support — relevant for gamepads and Steam Deck on land and the global map. Smooth character control that accounts for stick pressure and angle.

  • 'Hide Hat' option — you can now hide

Source

Steam News / 30 January 2026

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