Caribbean Legend
Steam News 26 December 20254mo ago

Patch 1.7 Open Beta and New DLC — OUT NOW

Happy Holidays! On the menu: Open Beta 1.7 is live Participation is voluntary "Ships Pack: Part 4" DLC released Purchase is mandatory No need to start a new game Saving is now more convenient, losing progress — much har…

Update log

Full Caribbean Legend update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • Store
  • Maps
changedOn the menu:Open Beta 1.7 is live
addedOn the menu:No need to start a new game
changedOn the menu:We really need you to play the beta and share your feedback
changedShips Pack: Part 4https://store.steampowered.com/app/3549910/Caribbean_Legend__Ships_Pack_Part_4/
addedShips Pack: Part 4As a bonus: a quest with two endings, a unique pistol, a new punitive fleet on the global map, and seven new achievements.
changedOpen Beta 1.7For several months now, a significant part of the team has been working exclusively on 2.0 — and while I wished it could be the entire team, I couldn't leave you without a holiday gift or fail to solve one of the game's most frustrating issues.

Happy Holidays!

On the menu:

  • Open Beta 1.7 is live

  • Participation is voluntary

  • "Ships Pack: Part 4" DLC released

  • Purchase is mandatory

  • No need to start a new game

  • Saving is now more convenient, losing progress — much harder

  • Stealth is now more engaging and intuitive

  • Land enemies are now much more dangerous

  • We really need you to play the beta and share your feedback

Ships Pack: Part 4

https://store.steampowered.com/app/3549910/Caribbean_Legend__Ships_Pack_Part_4/

For those who haven't been following, the Ships Pack DLC series is dedicated to legendary captains and ships of the Caribbean, connected by one tragic and even terrifying story. When the final fifth Ships Pack releases — the full picture will be revealed.

  • The most mechanics-rich DLC yet.

  • The best ship in the game.

  • Available in both story and free play modes.

  • You can start from level one — gaining access to HWIC services is easy, and you can save the boss fight for the late game.

  • You can insure your ships at the harbor master's office and never worry about them being burned during sieges.

  • Want to change your ship's trait? Easy.

  • Upgrade your ship without spending strategic goods? Done. Then head to the capital shipyards and upgrade it again — the old-fashioned way.

  • Increase power level and enhance the ship type? The Ship Registry Office can do it all.

  • And you can earn doubloons for all of this by turning in logbooks from captured pirate ships.

  • You can roleplay as a true bounty hunter and hand over pirate logbooks to HWIC for gold. Or use the experience contained within for your own benefit.

  • As a bonusa quest with two endings, a unique pistol, a new punitive fleet on the global map, and seven new achievements.

Open Beta 1.7

For several months now, a significant part of the team has been working exclusively on 2.0 — and while I wished it could be the entire team, I couldn't leave you without a holiday gift or fail to solve one of the game's most frustrating issues.

Patch 1.7 significantly reduces the pain of reloading and losing progress. It also makes the game considerably more interesting and, in a good way, more challenging. Let's go.

  • Improved Land AI — experienced enemies now mimic human behavior and can interrupt attacks. They can avoid parries, cancel attacks when you disengage, and land a combo while you're staggered. When an NPC runs low on energy, they may save it for any attack type, not just thrusts.

  • Land AI Pursuit — NPCs now react faster while moving, don't cluster together, and flank you. No more leading enemies in a conga line.

  • Revamped Saving System — added regular autosaves, unlimited autosaves and quicksaves, and a new faster interface with filters. In other words, you can now play without manually saving at all.

  • Stealth Remaster — for a long time, stealth was one of the main reasons players lost time and had to reload. We've solved this problem by minimizing load screens and making the mechanic much more immersive and engaging. Introducing Stories.

  • Stories — a full-fledged new game system that we've currently applied only to stealth. After successfully completing a story, you become trusted by the colony and guards won't hassle you at every corner. Failure doesn't necessarily mean a reload.

    Every action you take affects the outcome and is recorded in a chronicle, letting you play through a

Source

Steam News / 26 December 2025

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