HomeGamesUpdatesPricingMethodology
Steam News6 August 20265d ago

Cargo, Please! Hotfix v1.0.2: Progression Fix

We have been getting a lot of feedback from our amazing community! Our community here and on our 🎙️ Official Discord Server has flagged issues with progression and unlockables in Cargo, Please!

In this update5

Full notes

Full Cargo, Please! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Maps
fixedWe have been getting a lot of feedback from our amazing community!Our community here and on our 🎙️ Official Discord Server has flagged issues with progression and unlockables in Cargo, Please! This hotfix aims to rework the game economy and prices while also keeping game progression feeling natural.
changed🚧 Patchnotes:Optimized item-holding interaction range and calculations with player vehicles.
added🚧 Patchnotes:Added a vehicle health HUD and replaced the fuel HUD with a more visible design.
changed🚧 Patchnotes:Adjusted game economy: increased vehicle prices, increased tier-based repair costs, and raised level requirements to unlock vehicles and cities. Cities: - Desert Town unlocks at level 20 - Harbor Bay unlocks at level 40 Vehicles: - Blaze now cost $600 and unlocks on level 10 - Sport Motorcycle now cost $800 and unlocked on level 15 - Komachi now cost $1200 and unlocked on level 20 - Grinder now cost $1400 and unlocked on level 25 - Cruiser now cost $1600 and unlocked on level 30 - Monster Hauler now cost $3000 and unlocked on level 40
changed🚧 Patchnotes:Renamed "Deny" to "Cancel" in the UI.
changed🚧 Patchnotes:Improved in-game radio stability and reordered the channel list to place online stations first, starting with Simulator Radio when licensed music is enabled in settings.

Cargo, Please! changes

fixedOur community here and on our 🎙️ Official Discord Server has flagged issues with progression and unlockables in Cargo, Please! This hotfix aims to rework the game economy and prices while also keeping game progression feeling natural.
changedOptimized item-holding interaction range and calculations with player vehicles.
addedAdded a vehicle health HUD and replaced the fuel HUD with a more visible design.
changedAdjusted game economy: increased vehicle prices, increased tier-based repair costs, and raised level requirements to unlock vehicles and cities. Cities: - Desert Town unlocks at level 20 - Harbor Bay unlocks at level 40 Vehicles: - Blaze now cost $600 and unlocks on level 10 - Sport Motorcycle now cost $800 and unlocked on level 15 - Komachi now cost $1200 and unlocked on level 20 - Grinder now cost $1400 and unlocked on level 25 - Cruiser now cost $1600 and unlocked on level 30 - Monster Hauler now cost $3000 and unlocked on level 40
changedRenamed "Deny" to "Cancel" in the UI.

We have been getting a lot of feedback from our amazing community!

Our community here and on our 🎙️ Official Discord Server has flagged issues with progression and unlockables in Cargo, Please! This hotfix aims to rework the game economy and prices while also keeping game progression feeling natural.

Steam post image

🚧 Patchnotes:

  • Optimized item-holding interaction range and calculations with player vehicles.

  • Added a vehicle health HUD and replaced the fuel HUD with a more visible design.

  • Adjusted game economy: increased vehicle prices, increased tier-based repair costs, and raised level requirements to unlock vehicles and cities.

    Cities:

    - Desert Town unlocks at level 20
    - Harbor Bay unlocks at level 40

    Vehicles:

    - Blaze now cost $600 and unlocks on level 10
    - Sport Motorcycle now cost $800 and unlocked on level 15
    - Komachi now cost $1200 and unlocked on level 20
    - Grinder now cost $1400 and unlocked on level 25
    - Cruiser now cost $1600 and unlocked on level 30
    - Monster Hauler now cost $3000 and unlocked on level 40
  • Renamed "Deny" to "Cancel" in the UI.

  • Improved in-game radio stability and reordered the channel list to place online stations first, starting with Simulator Radio when licensed music is enabled in settings.

  • Updated the progression unlockables map in the main menu.

*If you've already completed the game or are partway through, please use the 'Delete Game Progress' option in the settings menu to start fresh and experience the progress the way it was meant to be played.

Cargo Please

🙏 Your support means the world!

As a small indie team, your support means the world to us. Here's how you can help:

  • ✏️ Reviews are incredibly important to help improve Cargo, Please! visibility going forward – so please leave an honest review of Cargo on Steam . Thank you!

    Please consider leaving an honest review of Cargo, Please! on Steam 🤍

  • 📢 Share the game with your driving-loving friends or post your reactions and near-misses on social media.

  • 💬 Join our growing community for behind-the-scenes peeks, dev updates, and future roadmap talk: 🎙️ Official Discord Server

  • Follow for developer insights, updates, and dev content: 🐦 Follow the Developer

🎮 Play Cargo, Please! on Steam!

Cargo Please

See you on the road! — Andrew / Cyber752 Games

Source

Steam News / 6 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.