In this update5
Full notes
Full Cargo, Please! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Server
Cargo, Please! changes
We have been monitoring our comms for suggestions and feedback from our amazing community.
This hotfix is aimed at refining some aspects and fixing minor bugs or inconsistencies to improve the experience of Cargo Hauling.
Steam post image
🚧 Patchnotes:
Added new effects and sounds.
Added new restricted cargo (explosives and fireworks).
Fixed the white flash that occurs when exiting the player vehicle for the first time in a scene.
Fixed an issue in the phone UI canvas caused by unstable input.
Optimizations to Crate items physics.
*Cargo, Please! Demo has been updated accordingly.
🙏 Your support means the world!
As a small indie team, your support means the world to us. Here's how you can help:
✏️ Reviews are incredibly important to help improve Cargo, Please! visibility going forward – so please leave an honest review of Cargo on Steam . Thank you!
Please consider leaving an honest review of Cargo, Please! on Steam 🤍
📢 Share the game with your driving-loving friends or post your reactions and near-misses on social media.
💬 Join our growing community for behind-the-scenes peeks, dev updates, and future roadmap talk: 🎙️ Official Discord Server
Follow for developer insights, updates, and dev content: 🐦 Follow the Developer
🎮 Play Cargo, Please! on Steam!
See you on the road! — Andrew / Cyber752 Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
