HomeGamesUpdatesPricingMethodology
Steam News4 April 20242y ago

Cards We're Dealt 1.0.3.3

Cards We're Dealt 1.0.3.3 🃏 Improved interact and card pickup detection (especially near walls, floors, and the elevator) Major Performance Improvements Added Dynamic Crosshair toggle to settings, new default is always

In this update1

Full notes

Full Cards We're Dealt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedCards We're Dealt 1.0.3.3 🃏Improved interact and card pickup detection (especially near walls, floors, and the elevator)
changedCards We're Dealt 1.0.3.3 🃏Major Performance Improvements
addedCards We're Dealt 1.0.3.3 🃏Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
fixedCards We're Dealt 1.0.3.3 🃏Fix card smoke background obstructing screen
changedCards We're Dealt 1.0.3.3 🃏Increased required distance keycards must spawn from Elevator in Escape
fixedCards We're Dealt 1.0.3.3 🃏Fixed joining matches via code not working

Cards We're Dealt changes

changedImproved interact and card pickup detection (especially near walls, floors, and the elevator)
changedMajor Performance Improvements
addedAdded Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
fixedFix card smoke background obstructing screen
changedIncreased required distance keycards must spawn from Elevator in Escape

Cards We're Dealt 1.0.3.3 🃏

  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)

  • Major Performance Improvements

  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards

  • Fix card smoke background obstructing screen

  • Increased required distance keycards must spawn from Elevator in Escape

  • Fixed joining matches via code not working

  • Fixed Xray being stuck activated

  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)

  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)

  • Added background behind room code text to make it pop a bit more

  • Fixed two people interacting with a terminal softlocking them online

Love you. Appreciate everyone's patience. Thanks for playing,

Cole

Source

Steam News / 4 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.