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Full notes
Full Cards n' Varmints update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Cards n' Varmints changes
well howdy, pardners. it’s been a little while, ain’t it? still busy refactoring, but i figured i’d take a break to ship a new version with a new visual — nothin’ crazy, just a little somethin’ that makes the game a bit more fun and easier to understand.
floatin’ numbers
good ol’ fashioned floatin’ numbers. you’ve seen ‘em a dozen times. well now, GG’s got ’em:
when yer attack or hit points change, you get a little number floatin’ up. you also get a floatin’ notification when an ability is gained or lost, or simply when it fires:
it’ll definitely help you keep track of just what the heck is goin’ on, especially at 1.5x and 2x speed.
changelog
balance: Desert Ghost’s “enervating toxin” card now removes Evasive, along with Tough, Quickdraw, and Archer
fix: Extra Draw once again draws a card as soon as it’s applied, instead of, uh, doing nothing (thanks KingOfCharge)
floating stat effects when a unit’s stats change
shortened celebrations a little bit
that’s all for now amigos. i appreciate your patience while i work to improve the codebase so i can add all sorts of new stuff without fear. thanks for readin’, and thanks for playin’.
-cry
Source
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