In this update4
Full notes
Full Cards n' Varmints update
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What changed
- UI and audio
- Gameplay
Cards n' Varmints changes
howdy pardners! this week i gave the game a little spitshine, in addition to a few UI improvements, the background is lookin’ a heckuva lot more full these days, pardner.
background to the fore
gone are the days where GG was played on a background of rocks and a weird sun spotlight. now we’ve got a proper trail for these varmints to do battle on:
currently the different spaces are just palette swaps of the same background, but in the full version each spot’ll have its own unique flair.
power promotions
promotions used to be kyute. now they’re kyute and cool:
fan fire
cards no longer line up all perfect. that kinda thing is a little unnatural, pardner. now they curve around a bit like you’d hold ’em in yer hand (and like cards are usually shown in games):
changelog
newer, fancier backgrounds
added some minor post-processing effects for important vibe-related purposes
curved the cards in the hand
added more flair to the promotion animation
fix: overhead text no longer scales with varmint for readability
fix: some UI elements were accidentally appearing above the varmint ledger
fix: the “not in demo” job no longer shows job groups of the last-viewed job (thanks KingOfCharge)
fix: various typos
minor rebalancing of mercenary job
that’s all fer now amigos. thanks fer readin’, and thanks fer playin’.
-cry
Source
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