In this update2
Full notes
Full Cards n' Varmints update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Cards n' Varmints changes
howdy friends! this week’s update introduces something a lot of players have asked for: being able to see which cards are left in yer deck.
deck n’ discard piles
when makin’ a plan during a battle, one of the most valuable bits of information is which cards are still in yer deck and could be drawn next turn, vs. the cards that are in yer discard pile and you won’t be seein’ anytime soon.
now, the deck n’ discard pile – previously offscreen – are exposed in the preparation phase screen. just click ’em to see which cards are still in there, pardner.
changelog
added deck and discard piles to battle preparation screen
added some pop-ups for wishlisting and the discord
cards now tWiRl a lot
fix: player can no longer go into debt with “Pay for Play” card
fix: game progresses normally when a whole enemy squad is defeated with direct damage cards like Pay for Play and Spirit of Cigar
- fix“movable” is disabled when a card is selected (no accidentally moving a mercenary while trying to play a card on them)
balance: made “regular” and “rugged” a little more difficult by removing total number of tries
- fixremoved some really long varmint names that broke the UI
varmints with no affordable promotions can now be selected so their promotions can be viewed
re-scaled the volume sliders to be less loud overall
thanks fer readin’, and thanks fer playin’.
-cry
Source
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