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Steam News18 April 20215y ago

Cardnarok: Raid with Gods Early Access Version 0.9.0

Hard Difficulty now live! To make sure the build is stable, we have decided to release only Hard Difficulty even though we have completed Nightmare and Hell Difficulties. The latter two will be released shortly.

In this update11

Full notes

Full Cardnarok: Raid with Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes1 removal
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedHard Difficulty now live!To make sure the build is stable, we have decided to release only Hard Difficulty even though we have completed Nightmare and Hell Difficulties. The latter two will be released shortly. Developer Notes: We have spent a lot of time testing, balancing, and fixing bugs since we have added many contents in this update. Thank you for your patience!
removedMonster Passives: TraitsStarting from Hard, monsters will possess one trait. Nightmare monsters will have two, while Hell monsters will have three. Developer Notes: While introducing Traits, we want to remind players that deities placed in Reserves during Expeditions are no longer irrelevant. For example, a Physical Damage Dealer is recommended when you preview a level where the monsters are resistant to SP damage.
addedMore New Cards!We have added 23 brand new cards in this update. -Reminiscence -Fire Fist -Divine Anthem -Nature's Ballad -Cycle -Dispel -Power Dispel -Mass Dispel -Ultimate Dispel -Crusading Strike -Cunning Ploy -Offensive Maneuvers -Warrior's Gambit -Strategize -Rewind -Flame Arrow -Detonate -Resurrection -Power Cleanse -Stabilize -Elixir -Scroll of Divinity -Potion of Speed Developer Notes: These new cards, along with the new Traits from monsters, will generate more fun playstyles. We are confident that the tempo of the combat in Hard Difficulty or above is like a new game now. We hope you like the new challenge!
changedBonus Abilities ChangesThe effects of Combat EXP Dust increased from 5/10/15/20% to 25/50/75/100% -The effects of Bonus Points increased from 25/50/75/100% to 50/100/150/200% -The costs of Artifact Slots decreased from 100/200/300/400/500 to 30/60/120/200/300 -The costs of Draw per Turn decreased from 200/500 to 50/120 -The costs of Divine Point per Turn decreased from 200/500 to 50/120 -The costs of Shop Refresh from 30/80/150 to 30/60/90 -The costs of Opportunity Chance decreased from 30/100/200/400/600 to 30/60/90/120/150 -The costs of the following Bonus Abilities decreased from 30/100/200/400 to 30/60/90/120: Max HP AP SP Monster Normal Damage Monster HP Opportunity Damage Developer Notes: We hope to ease the grinding time required to tackle the harder difficulties.
addedCard ChangesFireball: Burning effect added Freezing Blast: Extra damage dealt to Frozen targets increased from 30% to 50% Lacerate: Extra damage dealt to Bleeding targets increased from 30% to 50% Envenom: Extra damage dealt to Poisoned targets increased from 30% to 50% Anticipate: The Augment damage increased from 10% to 20% each time it is played Arcane Strike: The Augment damage increased from 10% to 20% each time it is played Developer Notes: We want to encourage the use of card combos by increasing their overall damage.
changedDeity ChangesRa -True Grit I~II: Chance to trigger health restore increased from 50/70% to 60/75%
effects of Combat EXP Dust5/10/15/20%25/50/75/100%effects of Combat EXP Dust increased, buffExtra damage dealt to Frozen targets30%50%Extra damage dealt to Frozen targets increased, buffExtra damage dealt to Bleeding targets30%50%Extra damage dealt to Bleeding targets increased, buffExtra damage dealt to Poisoned targets30%50%Extra damage dealt to Poisoned targets increased, buff

Cardnarok: Raid with Gods changes

  • Gambithero
addedTo make sure the build is stable, we have decided to release only Hard Difficulty even though we have completed Nightmare and Hell Difficulties. The latter two will be released shortly. Developer Notes: We have spent a lot of time testing, balancing, and fixing bugs since we have added many contents in this update. Thank you for your patience!
removedStarting from Hard, monsters will possess one trait. Nightmare monsters will have two, while Hell monsters will have three. Developer Notes: While introducing Traits, we want to remind players that deities placed in Reserves during Expeditions are no longer irrelevant. For example, a Physical Damage Dealer is recommended when you preview a level where the monsters are resistant to SP damage.
addedWe have added 23 brand new cards in this update. -Reminiscence -Fire Fist -Divine Anthem -Nature's Ballad -Cycle -Dispel -Power Dispel -Mass Dispel -Ultimate Dispel -Crusading Strike -Cunning Ploy -Offensive Maneuvers -Warrior's Gambit -Strategize -Rewind -Flame Arrow -Detonate -Resurrection -Power Cleanse -Stabilize -Elixir -Scroll of Divinity -Potion of Speed Developer Notes: These new cards, along with the new Traits from monsters, will generate more fun playstyles. We are confident that the tempo of the combat in Hard Difficulty or above is like a new game now. We hope you like the new challenge!
changedThe effects of Combat EXP Dust increased from 5/10/15/20% to 25/50/75/100% -The effects of Bonus Points increased from 25/50/75/100% to 50/100/150/200% -The costs of Artifact Slots decreased from 100/200/300/400/500 to 30/60/120/200/300 -The costs of Draw per Turn decreased from 200/500 to 50/120 -The costs of Divine Point per Turn decreased from 200/500 to 50/120 -The costs of Shop Refresh from 30/80/150 to 30/60/90 -The costs of Opportunity Chance decreased from 30/100/200/400/600 to 30/60/90/120/150 -The costs of the following Bonus Abilities decreased from 30/100/200/400 to 30/60/90/120: Max HP AP SP Monster Normal Damage Monster HP Opportunity Damage Developer Notes: We hope to ease the grinding time required to tackle the harder difficulties.
addedFireball: Burning effect added Freezing Blast: Extra damage dealt to Frozen targets increased from 30% to 50% Lacerate: Extra damage dealt to Bleeding targets increased from 30% to 50% Envenom: Extra damage dealt to Poisoned targets increased from 30% to 50% Anticipate: The Augment damage increased from 10% to 20% each time it is played Arcane Strike: The Augment damage increased from 10% to 20% each time it is played Developer Notes: We want to encourage the use of card combos by increasing their overall damage.

Hard Difficulty now live!

To make sure the build is stable, we have decided to release only Hard Difficulty even though we have completed Nightmare and Hell Difficulties. The latter two will be released shortly. Developer Notes: We have spent a lot of time testing, balancing, and fixing bugs since we have added many contents in this update. Thank you for your patience!

Monster Passives: Traits

-Starting from Hard, monsters will possess one trait. Nightmare monsters will have two, while Hell monsters will have three. Developer Notes: While introducing Traits, we want to remind players that deities placed in Reserves during Expeditions are no longer irrelevant. For example, a Physical Damage Dealer is recommended when you preview a level where the monsters are resistant to SP damage.

*Monsters can be countered by studying their Traits at the Battle Preview screen.

More New Cards!

-We have added 23 brand new cards in this update. -Reminiscence -Fire Fist -Divine Anthem -Nature's Ballad -Cycle -Dispel -Power Dispel -Mass Dispel -Ultimate Dispel -Crusading Strike -Cunning Ploy -Offensive Maneuvers -Warrior's Gambit -Strategize -Rewind -Flame Arrow -Detonate -Resurrection -Power Cleanse -Stabilize -Elixir -Scroll of Divinity -Potion of Speed Developer Notes: These new cards, along with the new Traits from monsters, will generate more fun playstyles. We are confident that the tempo of the combat in Hard Difficulty or above is like a new game now. We hope you like the new challenge!

Bonus Abilities Changes

-The effects of Combat EXP Dust increased from 5/10/15/20% to 25/50/75/100% -The effects of Bonus Points increased from 25/50/75/100% to 50/100/150/200% -The costs of Artifact Slots decreased from 100/200/300/400/500 to 30/60/120/200/300 -The costs of Draw per Turn decreased from 200/500 to 50/120 -The costs of Divine Point per Turn decreased from 200/500 to 50/120 -The costs of Shop Refresh from 30/80/150 to 30/60/90 -The costs of Opportunity Chance decreased from 30/100/200/400/600 to 30/60/90/120/150 -The costs of the following Bonus Abilities decreased from 30/100/200/400 to 30/60/90/120: Max HP AP SP Monster Normal Damage Monster HP Opportunity Damage Developer Notes: We hope to ease the grinding time required to tackle the harder difficulties.

Card Changes

Fireball: Burning effect added Freezing Blast: Extra damage dealt to Frozen targets increased from 30% to 50% Lacerate: Extra damage dealt to Bleeding targets increased from 30% to 50% Envenom: Extra damage dealt to Poisoned targets increased from 30% to 50% Anticipate: The Augment damage increased from 10% to 20% each time it is played Arcane Strike: The Augment damage increased from 10% to 20% each time it is played Developer Notes: We want to encourage the use of card combos by increasing their overall damage.

Deity Changes

Ra -True Grit I~II: Chance to trigger health restore increased from 50/70% to 60/75%

Monster Ability Changes

-Power Heal will now heal only 20%, down from 30% -Distract will now lower damage caused by 20% instead of increasing Divine Points costs for other cards

Essence of Gods

-Added 50 Essence of Gods for new games Developer Notes: We want to let players get unlocked deity sooner.

Other UI Changes

-The icons of Electrocute and Paralyzed have been swapped

Other Optimizations

-Added some sound effects -Added some special effects -The page-turning animation has been simplified

Achievements

-Steam Achievements for completing Hard Difficulty and above have been added

Source

Steam News / 18 April 2021

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