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Steam News23 June 20215y ago

Cardnarok: Raid with Gods Retail Version 1.1.0

New Monsters Added! We have added seven new monsters to the game. -Evil Eye -Mimic -Chomper -Ghost -Orc Soldier -Orc Shaman -Orc General Developer Notes: We agreed that the monster variations could use some upgrade and

In this update9

Full notes

Full Cardnarok: Raid with Gods update

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What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Balance
addedNew Monsters Added!We have added seven new monsters to the game. -Evil Eye -Mimic -Chomper -Ghost -Orc Soldier -Orc Shaman -Orc General Developer Notes: We agreed that the monster variations could use some upgrade and made it our priority.
addedAdditional Monster Traits added8 new monster traits have been added to the game. Developer Notes: These new monsters are extremely dangerous. Please be mentally prepared.
changedTrait Icons OptimizedThe following icons have been updated to make on-death traits more recognizable. -Trait: Discard on Death -Trait: Explode on Death
changedHealer ChangesHealers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played. Developer Notes: We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.
addedDifficulty AdjustmentsMonsters in Normal and Veteran difficulties now have one trait each. -Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively. Developer Notes: We want to make sure that the Normal and Veteran difficulties still require some thinking.
changedCard ChangesEndure Pain now reduces the damage taken to 15% of the max HP, up from 10%. -Shield Wall now reduces damage taken by 50%, down from 90%. Developer Notes: We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.

Cardnarok: Raid with Gods changes

addedWe have added seven new monsters to the game. -Evil Eye -Mimic -Chomper -Ghost -Orc Soldier -Orc Shaman -Orc General Developer Notes: We agreed that the monster variations could use some upgrade and made it our priority.
added8 new monster traits have been added to the game. Developer Notes: These new monsters are extremely dangerous. Please be mentally prepared.
changedThe following icons have been updated to make on-death traits more recognizable. -Trait: Discard on Death -Trait: Explode on Death
changedHealers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played. Developer Notes: We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.
addedMonsters in Normal and Veteran difficulties now have one trait each. -Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively. Developer Notes: We want to make sure that the Normal and Veteran difficulties still require some thinking.

New Monsters Added!

We have added seven new monsters to the game. -Evil Eye -Mimic -Chomper -Ghost -Orc Soldier -Orc Shaman -Orc General Developer Notes: We agreed that the monster variations could use some upgrade and made it our priority.

Additional Monster Traits added

-8 new monster traits have been added to the game. Developer Notes: These new monsters are extremely dangerous. Please be mentally prepared.

Trait Icons Optimized

The following icons have been updated to make on-death traits more recognizable. -Trait: Discard on Death -Trait: Explode on Death

Healer Changes

-Healers will now gain Special Treatment much earlier, at level 17.

Special Treatment

There is a 50% chance that a Special card will return to your hand after it's played.

Developer Notes

We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.

Difficulty Adjustments

-Monsters in Normal and Veteran difficulties now have one trait each. -Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively. Developer Notes: We want to make sure that the Normal and Veteran difficulties still require some thinking.

Card Changes

-Endure Pain now reduces the damage taken to 15% of the max HP, up from 10%. -Shield Wall now reduces damage taken by 50%, down from 90%. Developer Notes: We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.

More Card Changes

-Life Drain will now drain 20% of the damage dealt, down from 30% -Playing a Recycled Crusading Strike will now draw an available Attack Card instead of restoring health. -Playing a Recycled Offensive Maneuvers will now restore 3 Divine Points instead of restoring all Divine Points. Developer Notes: We have found out that life-draining cards have been used to replace healers, which is unintended.

New Achievements

-Steam Achievements for defeating Chomper (elite) and Orc General (Boss) have been added.

Bug Fix

--Damage Reduction cards did not work on Trait: Explode on Death if a movement skill kills the monster. It has been fixed.

Source

Steam News / 23 June 2021

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