In this update11
Full notes
Full Cardnarok: Raid with Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dear players! We're happy to announce some important new features and changes in this major update.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Cardnarok: Raid with Gods changes
Brand new Battle Preview and Expedition Map scrolling unlocked!
-You can now preview all monsters and their abilities in each battle node at the beginning of every Expedition to determine which route you want to take. Developer Notes: We have decided to open up the Expedition Map scrolling now that the Battle Preview feature is complete. Players may now preview the monsters in every battle node, including their abilities and traits. This feature is handy, if not essential, in the upcoming harder difficulties.
Keeping Expedition Decks
-Players get to keep their Expedition Decks starting from the second Expedition! This applies to new playthroughs only. Developer Notes: A lot of players have asked for this, and we have answered. Oh, keeping the deck will cost a large portion of the gold, but we believe it's reasonable under the consideration that by keeping the deck, the need to buy cards or remove cards will be much less. We will keep a close eye on it.
Endless Mode Removed
-The Endless Mode button has been removed from the Main Menu. Developer Notes: We planned to develop an Endless Mode because players asked for a mode where they get to keep their decks instead of starting with a new deck every Expedition. We believe that the new feature that gives players the option to keep their decks has achieved the same effect. Removing the Endless Mode development will allow us to concentrate on the new difficulties and new monster abilities.
New Monsters have joined the battle!
-Earth Elemental -Skeleton Soldier -Skeleton Mage -Skeleton General (Elite) -Minotaur King (Boss) -The descriptions of the original Minotaur (Elite) has been changed to the elite guards of the Minotaur King
Battle Scenes added
-6 new battle scenes have been added to the game
First Expedition length shortened
-The length of the first expedition has been cut short. Developer Notes: We have found out that the length of the first Expedition is too long for new players. It's now shortened to let new players finish the first Expedition more quickly.
Routes added
-More routes have been added to Expeditions (other than the first one) to generate more options for the players.
Main Menu page updated
-As you have probably noticed, we have changed our logo. Developer Notes: This is the logo that we have finalized before the official launch. We hope that you like it.
Monster Skills modified
-The Fire Breath from Cerberus will now inflict Burning. A Burning character will take extra damage when attacked. -Vampiric Touch: the health restored from the attack has been increased to 5 times the damage dealt. -Vampiric Bite: the health restored from the attack has been increased to 5 times the damage dealt. Developer Notes: The health restored from these vampiric attacks has been close to irrelevant. After the monsters sent their representatives to talk with us, we have agreed to increase the health restored.
Lowered Athena Unlock Requirement
-The condition to unlock Athena has been lowered to Zeus dealing 5k total damage, down from 100k. Developer Notes: After several players talked to us about this, we have agreed that it would be better if we let players unlock their 4th character - and the 1st Physical Damage Dealer - much earlier in the game.
Card Modifications
-Curse Cards will now vanish instead of going to the Discard Pile after they are played. We have decided to ignore the protest from
Source
Changelog.gg summarizes and formats this update. How we read updates.
