Full notes
Full Cardaclysm update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
Cardaclysm changes
Dear fellow card warriors, It is finally time to put on your robes, shuffle up your deck and face the Four Horsemen of the Apocalypse in epic card battles - and also the very last opponent: Death himself!
https://www.youtube.com/watch?v=9awW3Z8UOts After 8 months Cardaclysm: Shards of the Four leaves early access TODAY with its full launch update that includes additional polish, balance changes and a bunch of endgame content:
NEW STUFF:
- New realmthe Realm of Death becomes available once you collect 60 death keys!
New cards: Death Knight, Harbinger of Death, Deathbringer, Bone Mage, Orthos, Shard - Level 3, Feral Ghost, Kurse Ghost, Gargoyle Grandmaster, Potion of Resurrection, Draught of the Eclipse, Spirit Gargoyle, Death, Envoy of Death
New artifacts: Armor of Burning Damnation, Ignis Plates
New trader: the Potion Master allows you to purchase any potions
Added 6 new Steam Achievements
Added 4 more tracks to the soundtrack DLC
Added the finale and the end credits sequence
CHANGES:
Potions have been removed from the Token Trader's card pool (chests can still contain potions)
Added a tier selector to the Token Trader window that allows you to specify which tier you want to buy from
- BalanceChanged Glacius Prime health from 75 to 55
- BalanceChanged Glacius Purifier health from 31 to 25
Added a "Give Up" button to battle that instantly loses the fight for you if needed
You can now skip the boss arrival cinematic by pressing any key or mouse button
Fixed a bug where cards placed on chest page 10 would disappear after leaving the pub
Fixed a bug where creatures that summon other creatures have sometimes failed to do so
Fixed a bug where the "enemies have -1 attack" map bonus would actually give 1 attack to creatures with 0 attack
Fixed a critical bug where dealing damage to a Highmore Golem with a Highmore Sorceress caused an infinite loop
Fixed a bug where if you started moving before the camera settled, the camera got misplaced
Fixed a bug where upgrading cards by moving them out of your main deck would allow more than 3 cards in deck
Fixed a bug where the Infernal's waypoint pointer remained visible on screen after you've escaped from it
Fixed a bug where you could get stuck on the forest world map
Fixed a bug where Hunting Scalebreed and Red Scalebreed were not linked to the correct cards
Fixed a bug where the Corrupted Helmet would do nothing if multiple creatures were already corrupted
Fixed a bug where sometimes the green and red selection circles remained visible after battle
Fixed a bug where ranged hits that should hit their target would sometimes miss the Naga Fighter
Fixed a bug where shoes were not properly placed on the main character on the world map
Swapped the 'Accept' and 'Decline' buttons where necessary for a more streamlined UI experience
The world of Cardaclysm: Shards of the Four is now complete and you can immerse yourself in a procedurally generated world full of challenging enemy encounters and even more powerful spells and artifacts for you to wield in battle! Are you ready to face the evil that you unleashed yourself to the world? We will see... Do you want to share your experience and strategies with other mages? Do this in the Steam Community or join the Cardaclysm Discord!
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
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