Full notes
Full Cardaclysm update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
- Events
Cardaclysm changes
Dear fellow card warriors,
The sixth Early Access roadmap update for Cardaclysm is live - and to be honest it has been for quite some time! According to the roadmap, the update was released in December 2020, but we did not inform you about it with an update here on the Steam page. Sorry for that! Here is the complete list of new stuff and changes - I hope you enjoy it!
And please let me know your feedback on the Cardaclysm Discord channel or in the Steam Community. It's really appreciated! ːsteamhappyː
NEW STUFF:
New boss: Infernal can now be unlocked by defeating War
New cards: Corrupted Neophyte, Corrupted Blademaster, Tormented Weaponmaster, Ancient Wrath, Sand Golem, Winged Seeker, Winged Nightmare, Witchplant, Vicious Mouth, Hungry Behemoth, Hunting Scalebreed, Red Scalebreed, Fallen Angel, Twisted Angel, Dark Angel, Glacius Purifier, Glacius Prime, Azure Serpent, Dawn Serpent, Serpent Duke, Vinetalon Elder, Vinetalon Grandmaster, Frost Phantom, Elven Mediwitch
New artifacts: Keeper of Blight, Infernal Greatboots, Signet of Decay, Hollow Feet of Twilight, Redwood Cane, Ring of Wealth
Rebuilt the tooltip system from scratch, lots of tooltips have been reworded for clarity
CHANGES:
Concoction and Elixir now have the [Cure] keyword which can remove [Poison], [Frostbite], [Corruption] and [Paralyze] from an allied creature
Replaced the stock card art for Unexpected Strike, Arrow Strike, Arrow Blast, Whirlwind of Arrows, Tiny Rock and Tiny Crystal with our own, custom versions
Added a new card art to the Fire Wraith spell so it can be more easily distinguished from the Fire Wraith creature
Creatures upgraded on the fly will also receive all bonuses from artifacts now
Balance: Arrow Strike and its levels now cost 6-10-14 gold instead of 9-14-19
Balance: War now has the [Rage] ability
Creatures that deal damage to all enemies and have the [Poison] keyword will now apply poison to all enemies
Creatures with damage reflection (Highmore Sorceress, Highmore Golem) now reflect damage back even if killed
Changed the tutorial to include the second Scorpid earlier as a reminder to keep upgrading creatures
Fixed a bug where the camera was looking at the ground when opening a chest after victory
Fixed a bug where damage reflection killing a retaliating creature triggered that creature's on-attack skill
Fixed a bug where a creature could deal negative damage (thus, healing the opponent)
Fixed a visual bug where inventory items may have appeared multiple times in a player's backpack
Fixed a bug where hitting ESC while looking at an artifact with a card reference caused the card to stay visible
Fixed a bug where the Insane mode option remained visible even if you couldn't leave the Pub
Reduced the intro video volume to 70%
Various localization fixes
So... what's next? Well, I'd like to talk about what happens in the full version of the game after you've defeated the Infernal.
The golden rune cap is raised to 500
"Death keys" appear on the world map
A new indicator in your quest log shows that you need to collect a LOT of these keys
The higher difficulty you beat (default, challenge mode, insane mode), the more keys you'll get
But most important of all, the Agents of Death appear everywhere. This is a brand new enemy type, a new card faction never shown before in Cardaclysm with its own keywords and their own very brutal creatures. These guys will make your life hell while you're trying to get all those keys.
During this time however, there are no more boss chases. Instead, what you need to do is collect enough Death keys. Once you have enough, you may enter the Realm of Death, which is a brand new realm in the game. Here, you can face the ultimate challenge Cardaclysm offers. And if you have what it takes, you may even defeat Death itself
Thank you all very much for your ongoing feedback and support! ❤️
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
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