Full notes
Full Cardaclysm update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
- Store
Cardaclysm changes
Dear fellow card warriors,
The fith Early Access roadmap update for Cardaclysm is live! It adds the new realm Highmore Castle, that is available every time you collect 5 Higmore keys. The update also adds a number of new cards and new objects. I hope you enjoy it!
And please let me know your feedback on the Cardaclysm Discord channel or in the Steam Community. It's really appreciated!
NEW STUFF:
- New realmthe Highmore Castle realm is available every time you collect 5 Highmore keys!
New cards: Highmore Golem, Highmore Paladin, Highmore Skirmisher, Highmore Commander, Highmore General, Highmore Templar, Highmore Inquisitor and Ice Queen
New map object: The red banner allows you to reduce the attack of all enemies by 1 in the next battle
New map object: The alchemist's potion allows you to reduce the health of all enemies by 1 in the next battle
- New music4 new songs have been added to the soundtrack DLC
CHANGES / FIXES:
Fixed a bug where the Defense shield would sometimes not protect a creature against the [Deadly] skill
Fixed a bug where Boots of Haste would lock the game by drawing four cards when a choice book was played
Fixed a bug where Corruption, Poison or Frostbite would not be applied if the creature dies to damage reflection
Fixed a bug where if you only had a single creature in your deck, it would not get drawn at the start of battle
Fixed a bug where projectiles aimed at Lizard Mercenary and Lizard General would sometimes miss
Fixed a bug in the forest realm where the way forward could be blocked by a trader
Thank you all very much for your ongoing feedback and support! ❤️
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
Changelog.gg summarizes and formats this update. How we read updates.
