Full notes
Full Cardaclysm update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
- Store
Cardaclysm changes
Dear fellow card warriors,
The fourth (and the first major) Early Access roadmap update for Cardaclysm is live! It unlocks the new boss War and adds a bunch of new cards to the game. Additionally there are new artifacts, new quests, features, new steam achievements and a lot of fixes and changes. I hope you enjoy it!
And please let me know your feedback on the Cardaclysm Discord channel or in the Steam Community. It's really appreciated!
NEW STUFF:
New boss: War can now be unlocked by defeating Pestilence
New cards: Shiv Predator, Shiv Gladiator, Goblin Assassin, Magma Dragon, Magma, Shard - Level 2, Fire Mistress, Blazing Fiend, Sun Priestess, Eclipse Priestess, Dark Priestess, Banshee, Voodoolich, Nature Ghoul, Highmore Heretic, Highmore Cultist, Highmore Zealot, Spark, Lightning, Chain Lightning, Legionnaire, Lizard Swordsman, Lizard Elite, Wind Warrior, Wind Lord, Frostmane Savage, Frostmane Highlord, Frost Dragon, Flame Wisp, Burning Wisp, Minotaur Scout, Minotaur Fighter, Minotaur Chieftain and Unexpected Strike
New artifacts: Corrupted Helmet, Boots of Haste, Ring of Decadence, Gaze of Thunders, Blazing Fire Staff and Seal of Fury
New quest in the Pub: the Archeologist hires you to find pieces of his pendant, gives a mythic artifact in return
- New featureAdded the option to unlock additional pages in your chest stash with tokens
- New featureAdded an extra page to the artifact inventory that you can unlock with tokens
Added 6 new Steam achievements
CHANGES / FIXES:
Added a displayed counter for how corrupted a creature is when using the [Corruption] ability against it
You can now get the Nature Elemental from quests or from the Goblin Trader
You no longer need to complete a regular run to have a shot at doing the challenge mode again
Rerendered the card art for Tiny Biter, Arid Meshweaver and Gray Orbweaver with higher fidelity
Changed the description of the Paralyze skill tooltip for more clarity
Great Webweaver now has a new ability: it can paralyze enemies up to four times
Enemy Gargoyle resurrection timer is now handled as the player's timer, Gargoyles come back earlier as a result
Balance: Frostbite can only reduce attack to 1 from now on
Balance: Corrupted Knight now costs 90 gold instead of 95
Balance: Mini Menace now costs 5 gold instead of 7
Balance: Tiny Biter now costs 6 gold instead of 4
Balance: Gray Orbweaver costs 24 gold instead of 32, and the Great Webweaver costs 32 instead of 48 now
- BalanceWerewolfie damage has been reduced to 6 instead of 10
Balance: Gargoyle Ascendant and Stone Gargoyle now have 10 health instead of 12
Card rarities now affect the Token Trader offers as well, so rare and epic cards are less likely to appear
Improved world generation of the Forest realm
Added one more entry to the tutorial to encourage upgrading creatures in the book of magic
Fixed a bug where Corruption, Poison or Frostbite would not be applied if the creature dies due to Thorns
Fixed a bug where the wrong spell could be cast if a spell also drew a card after it's been cast
Fixed a bug where ending turn after winning would cause an instant loss in the following battle
Fixed a bug where a corrupting creature would always reset its enemies' corruption counters to 1
Fixed a bug where pointing at an empty chest slot would display tokens gained from selling it
Fixed a bug where multiple camera shakes playing at the same time could end up with a misaligned camera view
Reduced the volume of the Pub ambience
Various localization fixes
Thank you all very much for your ongoing feedback and support! ❤️
Stay safe and see you all in the Realms of Cardaclysm! Ede
Source
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