Full notes
Full Card Toons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- Fixes
- UI and audio
- Performance
Card Toons changes
Sorry for the long wait, I will try to make updates more often from now on. Current patch features:
Lots of balance adjustments
Added a new event
Added a new card
Adjusted the final boss
Some cards now have Exhaust by default
Fixed enemies not being able to have rare relics
Fixed enemies not being able to have strong enemy-only relics
Added some special enemy-only relics
Adjusted enemy relic assignment code to provide more balanced results
"Destroy units damaged by this" and a few other similar effects no longer affect units that had a Shield when they were damaged
Fixed a case where "Destroy units damaged by this" and a few other similar effects did not trigger
Changed how status effects work
Units on the board with Haste now have an icon to indicate it (until it attacks or until the end of the turn)
Copycat now copies status effects properly
Fixed Shield being regained when a unit was stolen
Units with modified effects now also have an orange name tag to make it easier to see which units have extra effects in your hand
The status effects window now also shows modifications to a card's original stats from relics
Painter's Palette now also affects units that only have Guard, Haste, Shield, or Spellshield
Updated some icons
Hovering over the top-right icons in the card's effects window now hides tooltips
Adjusted the Shooting Gallery duration
Adjusted the Wishing Well event
Adjusted rarities of different items
Wizard Hat now halves the stats of units it summons
Magical Lute now only affects units that cost 4 or more
Cartwheel can no longer pick a card that costs 0
Sphinx's Riddle now tells you what will happen if the answer is incorrect
Headless Horseman's ability now also gives the summoned unit Exhaust
Buffed the Cowboy
Improved performance of adding a large number of effects to a unit at once
The height that cards have to be dragged to be played is now consistent across different resolutions
Fixed some minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
