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Steam News26 August 202510mo ago

Update for August 26

I want to apologize for the slow update due to personal life getting in the way. Rest assured I will continue updating the game, even if it takes longer than expected.

Full notes

Full Card Toons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions10 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • Maps
changedI want to apologize for the slow update due to personal life getting in the way. Rest assured I will continue updating the game, even if it takes longer than expected. Feel free to post feedback here about what you would like to see in future updates!
changedStarted overhauling balance
addedAdded some new cards
addedUnits whose effects have been modified now have differently colored attack and health icons
changedCards that destroy multiple units at once will now destroy them all at the same time before any death effects are triggered
changedImproved the enemy deck assigning algorithm

Card Toons changes

changedI want to apologize for the slow update due to personal life getting in the way. Rest assured I will continue updating the game, even if it takes longer than expected. Feel free to post feedback here about what you would like to see in future updates!
changedStarted overhauling balance
addedAdded some new cards
addedUnits whose effects have been modified now have differently colored attack and health icons
changedCards that destroy multiple units at once will now destroy them all at the same time before any death effects are triggered

I want to apologize for the slow update due to personal life getting in the way. Rest assured I will continue updating the game, even if it takes longer than expected. Feel free to post feedback here about what you would like to see in future updates!

  • Started overhauling balance

  • Added some new cards

  • Units whose effects have been modified now have differently colored attack and health icons

  • Cards that destroy multiple units at once will now destroy them all at the same time before any death effects are triggered

  • The exhaust icon on generated cards now says which card generated it when hovered

  • The status effects window (accessed by hovering the bottom right of a card's effects window) now shows which card has given it an effect (for example Haste from Cupcake is now shown there)

  • Improved the enemy deck assigning algorithm

  • Added more card draw for enemies

  • Fixed certain start of battle relics not working under specific circumstances

  • Minor changes to parrot's feather triggering animation

  • Lunchbox now gives 5 Health instead of 10

  • Fixed upgraded cards' stats showing initial values after being upgraded in the shop

  • Fixed a bug related to magic mirror sometimes summoning an incorrect copy of a unit that has been modified by the king's dice

  • Enemies have golden cards more often after stage 1

  • Changed magic mirror to preserve the current status of the unit's status effects

  • Enemies can no longer have very bad cards on later stages

  • Exhaustion modifier and whirlpool relic now also deal 3 damage at the start of every turn if your deck becomes empty

  • Treasure Chest is now exhausted when destroyed

  • Fixed the Guard icon disappearing too soon on a unit when it was destroyed

  • Adjusted some cards

  • Mister Skelebones can no longer summon itself

  • Reduced cost of cards and items in the shop

  • Fixed a case where copying a unit with haste (that has attacked) caused the copy to not have haste

  • Rest sites now have the option to give a unit +2/+1 or +1/+2, instead of +2/+2

  • Pocket Watch now also destroys all enemy units when it triggers

  • Other minor fixes and adjustments

Source

Steam News / 26 August 2025

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