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Steam News6 May 20251y ago

One Week Post Launch Update

First, thank you to everyone who has played Card Summoner during its first week on Steam. This project has been a labor of love, inspired by YGO: Forbidden Memories, while creating our own unique experience.

Full notes

Full Card Summoner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
changedBugs at launch: Like any complex release, we shipped with more issues than we'd hoped. Hotfixes have gone out daily, and stability is already much better. We're sorry to those who hit the rough edges first.
changedCard balance & synergy: A few cards feel underpowered or useless to some people. Once the major bugs are behind us and we are in maintenance mode we'll look into improving cards over time as we play and just enjoy the game.
changed1.1.0: In testing • Smarter NPC decks to match the improved AI • Effect fixes • More balancing.
changedBeyond 1.1: Monthly Regular maintenance patches: bug fixes, balance tweaks, QoL improvements.
addedWe have no plans for multiplayer or paid DLC. If inspiration strikes, we may add content, but we won't make any promises.
changedThe other spark behind Card Summoner was VR. We'd love to duel on a giant battlefield like Season 1 YGO, so we'll keep experimenting with a VR port - just a small battle area, nothing huge. This would be more of a fun side project for our own enjoyment. If it works out, we'll share it for free since it's super niche and just a small slice of the full game experience.

First, thank you to everyone who has played Card Summoner during its first week on Steam. This project has been a labor of love, inspired by YGO: Forbidden Memories, while creating our own unique experience.

What we've heard so far

  • Bugs at launch: Like any complex release, we shipped with more issues than we'd hoped. Hotfixes have gone out daily, and stability is already much better. We're sorry to those who hit the rough edges first.

  • Card balance & synergy: A few cards feel underpowered or useless to some people. Once the major bugs are behind us and we are in maintenance mode we'll look into improving cards over time as we play and just enjoy the game.

________________________________________

Why we built the game

Story-based, single player CCGs are a small niche, precisely why we dove in. No one else was making the game we wanted to play, so we did. While we don't expect to see many other single-player CCGs out there, we hope others will create some too. We're happy with the experience we created and hope it shows.

Roadmap:

1.0.x - Quick fixes until 1.1.0.

1.1.0: In testing • Smarter NPC decks to match the improved AI • Effect fixes • More balancing.

Beyond 1.1: Monthly Regular maintenance patches: bug fixes, balance tweaks, QoL improvements.

We have no plans for multiplayer or paid DLC. If inspiration strikes, we may add content, but we won't make any promises.

________________________________________

A note on VR

The other spark behind Card Summoner was VR. We'd love to duel on a giant battlefield like Season 1 YGO, so we'll keep experimenting with a VR port - just a small battle area, nothing huge. This would be more of a fun side project for our own enjoyment. If it works out, we'll share it for free since it's super niche and just a small slice of the full game experience.

________________________________________

Again, thanks to everyone—whether you praised, critiqued, or simply played.

See you in Greenhaven!

Source

Steam News / 6 May 2025

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