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Steam News5 August 202511mo ago

2025/08/05 Changelog v0.108

Bug Fixes Fixed an issue where clients in co-op mode would lose their cards. (Previously, when there were more than 2 clients, the save system would break — for example, the 3rd and 4th players couldn’t save their curre

Full notes

Full Card Shop Simulator Multiplayer update

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What changed

2 fixes0 additions0 changes0 removals
  • Server
  • Fixes
fixedBug FixesFixed an issue where clients in co-op mode would lose their cards. (Previously, when there were more than 2 clients, the save system would break — for example, the 3rd and 4th players couldn’t save their current card data. Only the first client would get a save file. After extensive testing, this issue has now been resolved. Newly joined clients will be treated as new users, and all players’ card data is now correctly stored on the server. If you have a co-op save file from an earlier version with fewer than 2 clients, you can temporarily roll back to v0.107 , store the client’s cards in the scene or transfer them to the host, and then rejoin the game.)
fixedBug FixesFixed an issue where items could not be sold using the trash/recycle bin.

Card Shop Simulator Multiplayer changes

fixedFixed an issue where clients in co-op mode would lose their cards. (Previously, when there were more than 2 clients, the save system would break — for example, the 3rd and 4th players couldn’t save their current card data. Only the first client would get a save file. After extensive testing, this issue has now been resolved. Newly joined clients will be treated as new users, and all players’ card data is now correctly stored on the server. If you have a co-op save file from an earlier version with fewer than 2 clients, you can temporarily roll back to v0.107 , store the client’s cards in the scene or transfer them to the host, and then rejoin the game.)
fixedFixed an issue where items could not be sold using the trash/recycle bin.

Bug Fixes

  • Fixed an issue where clients in co-op mode would lose their cards. (Previously, when there were more than 2 clients, the save system would break — for example, the 3rd and 4th players couldn’t save their current card data. Only the first client would get a save file. After extensive testing, this issue has now been resolved. Newly joined clients will be treated as new users, and all players’ card data is now correctly stored on the server. If you have a co-op save file from an earlier version with fewer than 2 clients, you can temporarily roll back to v0.107, store the client’s cards in the scene or transfer them to the host, and then rejoin the game.)

  • Fixed an issue where items could not be sold using the trash/recycle bin.

Source

Steam News / 5 August 2025

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