What changed
0 fixes1 addition0 changes0 removals
addedVersion 0.6.0 Change Log: *Updated menus *Changed the effects of Bloody Harvest, Lead Singer, Stratos Bloodwalker, and Warehouse Manager, Tance, to be more in line with the original design vision for the cards. *Re-worked the entire Archetype. *Changed the effect of Inspiring Aura to improve functionality *Reduced the cost and stats of several Units. Included was "Shinobi Trainee". This was done to give Drahon a real 0 Drop. *New Art More on the redesign: After much playtesting, it was decided that needed to be redesigned. During the initial design phase, had an archetypeal effect '[Cont]:Destroy me at turn end' instead of '[Cont]:Destroy me after my attack'. Due to the initial archetypeal effect, it was necessary to give a focus on [Rush]. When the archetypeal effect was changed to what it is now, [Rush] was kept on the cards. This resulted in 's downside of self destruction became an upside. With Cecelia being able to instantly resummon the destroyed , granting it another attack. Additionally, the [Rush] focused playstyle resulted in being a better version of . Therefore, it was necessary to change and allow them to occupy their own gameplay space within Card Battle Spirit Link.
Card Battle Spirit Link changes
addedVersion 0.6.0 Change Log: *Updated menus *Changed the effects of Bloody Harvest, Lead Singer, Stratos Bloodwalker, and Warehouse Manager, Tance, to be more in line with the original design vision for the cards. *Re-worked the entire Archetype. *Changed the effect of Inspiring Aura to improve functionality *Reduced the cost and stats of several Units. Included was "Shinobi Trainee". This was done to give Drahon a real 0 Drop. *New Art More on the redesign: After much playtesting, it was decided that needed to be redesigned. During the initial design phase, had an archetypeal effect '[Cont]:Destroy me at turn end' instead of '[Cont]:Destroy me after my attack'. Due to the initial archetypeal effect, it was necessary to give a focus on [Rush]. When the archetypeal effect was changed to what it is now, [Rush] was kept on the cards. This resulted in 's downside of self destruction became an upside. With Cecelia being able to instantly resummon the destroyed , granting it another attack. Additionally, the [Rush] focused playstyle resulted in being a better version of . Therefore, it was necessary to change and allow them to occupy their own gameplay space within Card Battle Spirit Link.
Version 0.6.0 Change Log: *Updated menus *Changed the effects of Bloody Harvest, Lead Singer, Stratos Bloodwalker, and Warehouse Manager, Tance, to be more in line with the original design vision for the cards. *Re-worked the entire Archetype. *Changed the effect of Inspiring Aura to improve functionality *Reduced the cost and stats of several Units. Included was "Shinobi Trainee". This was done to give Drahon a real 0 Drop. *New Art More on the redesign: After much playtesting, it was decided that needed to be redesigned. During the initial design phase, had an archetypeal effect '[Cont]:Destroy me at turn end' instead of '[Cont]:Destroy me after my attack'. Due to the initial archetypeal effect, it was necessary to give a focus on [Rush]. When the archetypeal effect was changed to what it is now, [Rush] was kept on the cards. This resulted in 's downside of self destruction became an upside. With Cecelia being able to instantly resummon the destroyed , granting it another attack. Additionally, the [Rush] focused playstyle resulted in being a better version of . Therefore, it was necessary to change and allow them to occupy their own gameplay space within Card Battle Spirit Link.