What changed
0 fixes0 additions3 changes0 removals
changedVersion 0.6.8 Change Log *Ranked Play Season 1 continues! *1 cost energy gain units nerfed to [1/T] *Chapter 3 of Story Mode is out now!
changedInfo on Ranked Play Season 1: During the period of January 10th to April 10th, players may submit their scores to the leader boards. All players who submit a score with at least 15 games or more will gain this seasons exclusive spell book skin.
changedMore on the nerf: Units with the following skill "[Auto]:When (condition), gain 1 Life." have been changed to "[Auto][1/T]: When (condition), gain 1 Life". This was to reduce the energy economy of the game, as it has been shown to be too easy for certain archetypes to gain more energy than others. Resulting in vastly over powered Nations. This has been changed to help balance the game.
Card Battle Spirit Link changes
changedVersion 0.6.8 Change Log *Ranked Play Season 1 continues! *1 cost energy gain units nerfed to [1/T] *Chapter 3 of Story Mode is out now!
changedInfo on Ranked Play Season 1: During the period of January 10th to April 10th, players may submit their scores to the leader boards. All players who submit a score with at least 15 games or more will gain this seasons exclusive spell book skin.
changedMore on the nerf: Units with the following skill "[Auto]:When (condition), gain 1 Life." have been changed to "[Auto][1/T]: When (condition), gain 1 Life". This was to reduce the energy economy of the game, as it has been shown to be too easy for certain archetypes to gain more energy than others. Resulting in vastly over powered Nations. This has been changed to help balance the game.
Version 0.6.8 Change Log *Ranked Play Season 1 continues! *1 cost energy gain units nerfed to [1/T] *Chapter 3 of Story Mode is out now!
Info on Ranked Play Season 1: During the period of January 10th to April 10th, players may submit their scores to the leader boards. All players who submit a score with at least 15 games or more will gain this seasons exclusive spell book skin.
More on the nerf: Units with the following skill "[Auto]:When (condition), gain 1 Life." have been changed to "[Auto][1/T]: When (condition), gain 1 Life". This was to reduce the energy economy of the game, as it has been shown to be too easy for certain archetypes to gain more energy than others. Resulting in vastly over powered Nations. This has been changed to help balance the game.