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Steam News10 June 20233y ago

Update 0.6.5.7

Since the last update, a lot of time has passed. I have spent a great deal of time optimizing and making changes to the graphics system to ensure smoother gameplay.

Full notes

Full CAR TUNE: Project update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes13 additions6 changes0 removals
  • Gameplay
  • Workshop
  • Fixes
  • Performance
  • UI and audio
changedSince the last update, a lot of time has passed. I have spent a great deal of time optimizing and making changes to the graphics system to ensure smoother gameplay. As a result, the change required a significant overhaul of game files. However, I also had to allocate time for work, personal matters, and household responsibilities. Unfortunately, the game is still being developed outside of regular working hours, and I am doing it alone. The multiplayer feature was planned for Q1, but I have to postpone it as it still requires a lot of work and improvements. Currently, the game features 14 unique vehicles (+2 body variants) and over 1500 parts. Thank you for continuing to play.
fixedThe Unity version has been changed, which affected the model files. As a result, the profile file has incorrectly assigned body damage models. They need to be fixed using a hammer or F7 (debug option).
fixedMany minor bugs reported have been fixed.
fixedFixed the issue of suspension parts missing for the Turkish region.
changedImproved suspension calculations.
changedOptimization improvements.

CAR TUNE: Project changes

changedSince the last update, a lot of time has passed. I have spent a great deal of time optimizing and making changes to the graphics system to ensure smoother gameplay. As a result, the change required a significant overhaul of game files. However, I also had to allocate time for work, personal matters, and household responsibilities. Unfortunately, the game is still being developed outside of regular working hours, and I am doing it alone. The multiplayer feature was planned for Q1, but I have to postpone it as it still requires a lot of work and improvements. Currently, the game features 14 unique vehicles (+2 body variants) and over 1500 parts. Thank you for continuing to play.
fixedThe Unity version has been changed, which affected the model files. As a result, the profile file has incorrectly assigned body damage models. They need to be fixed using a hammer or F7 (debug option).
fixedMany minor bugs reported have been fixed.
fixedFixed the issue of suspension parts missing for the Turkish region.
changedImproved suspension calculations.

Since the last update, a lot of time has passed. I have spent a great deal of time optimizing and making changes to the graphics system to ensure smoother gameplay. As a result, the change required a significant overhaul of game files. However, I also had to allocate time for work, personal matters, and household responsibilities. Unfortunately, the game is still being developed outside of regular working hours, and I am doing it alone. The multiplayer feature was planned for Q1, but I have to postpone it as it still requires a lot of work and improvements. Currently, the game features 14 unique vehicles (+2 body variants) and over 1500 parts. Thank you for continuing to play.

Information:

  • The Unity version has been changed, which affected the model files. As a result, the profile file has incorrectly assigned body damage models. They need to be fixed using a hammer or F7 (debug option).

  • The launch control system automatically activates when the speed reaches zero.

  • Many minor bugs reported have been fixed.

  • Recommended rebuild thumbails (Options->Graphics->Rebuild catalog thumbnails)

Patches:

  • Fixed the issue of suspension parts missing for the Turkish region.

  • Improved suspension calculations.

  • Optimization improvements.

  • Fixed memory leaks.

  • Fixed sockets for the central muffler to guide the pipes.

  • Fixed an error for adjustable upper control arms (sport version).

  • Improvements to the new pipe system.

  • Improvements to races, points calculation.

Content:

  • Added launch control procedure.

  • Added new, shorter upper control arms for the multi-link system.

  • Added straightening of part sockets using a frame straightener.

  • Added new stickers.

  • Added a new track, "Toruno."

  • Added a new track, "Whitestock."

  • Added a new game mode: drift zones.

  • Added a new car - FS Bandit in Sedan and Pickup versions.

  • Added particle effects to checkpoints.

  • Added display of the best score in the track selection menu.

  • Added additional score information on the leaderboard.

  • Added the ability to install a blow-off valve for the new pipe system (temporary version, requires more effort).

Changes:

  • Changed the rendering system - significant performance improvement.

  • Changes to driving physics.

  • Changes to tire grip.

  • Changes to suspension calculations.

  • UI fixes and minor changes.

  • From now on, part positioning and sheet metal straightening are separated.

Source

Steam News / 10 June 2023

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