In this update3
Full notes
Full CAR TUNE: Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
CAR TUNE: Project changes
On the occasion of the upcoming Christmas holidays and New Year’s Eve, I would like to thank everyone for the support and for playing Car Tune.
This is a very intense time for me, but I’m working as much as I can to continuously improve the game, fix bugs, and add new features.
At the same time, work is underway on an editor that will allow players to add their own models to the game, which will provide even greater customization and creative freedom in the future.
Some changes may be released gradually, but every update is aimed at making Car Tune a better experience overall.
Thank you for your patience, feedback, and for being part of the game’s development.
I wish you a peaceful and joyful Christmas and a great New Year’s Eve.
See you in future updates!
Patches:
Fixed an issue with displaying the player’s position on the UI during DRAG races
Fixed an issue with re-entering a drag race in the city
Improved city optimization
Fixed incorrect resolution display in graphics options
Secured multiplayer access when attempting to join without a car
Fixed an error occurring during collisions with city traffic
Fixed sound settings issues
Fixed multiple minor bugs
Content:
Added a new race track: “Zalesie”
Added manufacturer logos to selected parts in the catalog
Changes:
Updated the UI for joining races on the city map
Reworked and improved AI driving behavior for race bots — they can now overtake other cars
Source
Changelog.gg summarizes and formats this update. How we read updates.
