Full notes
Full Car Manufacture update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Performance
- Store
The latest version brings new features and improvements based on player feedback and testing from the public test branch. Here's a comprehensive breakdown of the changes:
Assembly Line UI
Refreshed UI with dropdowns, tab separation, and part sums displayed next to categories and station labels.
Added various tool buttons for managing associated orders and robots.
Market object
Introduced a new object that allows you to buy parts from the market within your factory bounds.
Introduced a new tech "Market" that derives from "Assembly Line" and "Effective Storage"
Other Changes
"Shredder" tech now derives from "Assembly Line" directly
Sales are now processed correctly based on the model assigned to sales zones.
Clients' waiting time decreases upon reaching the sales zone instead of spawning.
Lowered and adjusted object heights for storage conveyor compatibility.
Added a "Quit Without Save" button to the Escape menu.
Bug Fixes
Fixed cars becoming blocked on the conveyor after loading a game.
Fixed repair station bugs: stuck on loading and double visualization when cars leave.
Fixed loading bug with client behavior.
Fixed saving/loading issues with workers training.
Performance
Optimized performance to reduce stuttering.
Fixed crashes and other general performance issues.
If the update doesn’t appear immediately, please restart Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
