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Full notes
Full Car Crime Simulator update
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What changed
- Maps
- Store
Car Crime Simulator changes
Hey everyone
One of the core pillars of Car Crime Simulator is tension, and that tension really comes alive during police chases. If you choose to cross the line, escaping shouldn’t feel easy or scripted. It should feel earned.
That’s why we’ve been focusing heavily on the police chase AI. We’re building a system that allows police vehicles to react dynamically to the world around them - detecting obstacles, adjusting their path, and navigating changing terrain. Chases aren’t limited to clean asphalt roads either. If you decide to go off-road, take a risky shortcut, or push through tight spaces, the police will try to adapt and follow.
We’re also working on improving how vehicles track and pursue the player, so it feels like you’re being actively hunted rather than simply followed. The goal is to create situations that feel intense, unpredictable, and grounded in the game world. Chases are meant to raise your pulse, and we want every flashing light in your rearview mirror to matter. Let us know what you think, and we’ll see you in the next devlog.
PS. While waiting for Car Crime Simulator, we invite you to check out the first game in the series: Car Dealer Simulator
https://store.steampowered.com/app/2404880/Car_Dealer_Simulator
Source
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