Full notes
Full CapyBash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
Playtest Update – Thank You for Playing CapyBash!
We’re officially wrapping up the current playtest phase of CapyBash, and we want to take a moment to say a huge thank you to everyone who joined, played, and shared feedback with us.
Your participation has been incredibly valuable. Through your matches, bug reports, balance suggestions, and general impressions, you’ve helped us identify what works well and what needs improvement. This feedback will directly shape the next development steps and make CapyBash a more polished, fun, and enjoyable experience for everyone.
With the playtest now closed, we’re shifting our full focus to development. This includes continued work on new maps, gameplay refinements, animations, visual improvements, and overall polish as we move closer to the upcoming public demo.
Thank you again for your time, energy, and support. It truly means a lot to us.
If you’d like to stay updated on what’s coming next, don’t forget to wishlist CapyBash on Steam and join our Discord community for future announcements.
Much love,
Ecsedi Games
Source
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