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Steam News3 October 20178y ago

Patch 1.4.4 - Welcome to Captivus

The day has finally arrived. I've been in crunch mode all night, preparing to release Captivus. I can proudly announce, that it is ready.

Full notes

Full Captivus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Store
fixedThe day has finally arrived. I've been in crunch mode all night, preparing to release Captivus. I can proudly announce, that it is ready. It passed most of my testing checks, and while I expect a larger audience to find more bugs, I am confident that I can hopefully have them fixed by the end of the day. So, without further ado, welcome to Patch 1.4.4, the first patch of Early Access.
changedPatch 1.4.4Card Updates All Units and Defenders updated to only allow a max of four in deck.(Old amount was six.) Streamlined Hull energy cost changed from 3 to 6. Space Grave max deck allowance changed from 4 to 3.
changedPatch 1.4.4Bug Fixes Tactical Nuke now properly removes all cards from the board. In-game UI now properly displays your Ranked Border, Ranked Icon, and Title.
changedPatch 1.4.4Backend Changes When unlocking a duplicate card through the Deck Builder, you will now activate a Dupe Counter. The dupe counter increases the amount of energy you recieve by 5 for each duplicate, with a max of 90 energy returned. This should make the unlock process feel less grindy as you are losing less energy. DLC Edition: Founder rewards will now properly be given to those who purchase the DLC. This may take several minutes toupdate on your profile. AI Difficulty decreased.
changedPatch 1.4.4UI Updates Deck Builder now shows the min. amount needed to play a game.(20 cards)
) Streamlined Hull energy cost36) Streamlined Hull energy cost increased, buffSpace Grave max deck allowance43Space Grave max deck allowance decreased, nerf

The day has finally arrived. I've been in crunch mode all night, preparing to release Captivus. I can proudly announce, that it is ready. It passed most of my testing checks, and while I expect a larger audience to find more bugs, I am confident that I can hopefully have them fixed by the end of the day. So, without further ado, welcome to Patch 1.4.4, the first patch of Early Access.

Patch 1.4.4

  • Card Updates

    • All Units and Defenders updated to only allow a max of four in deck.(Old amount was six.)

    • Streamlined Hull energy cost changed from 3 to 6.

    • Space Grave max deck allowance changed from 4 to 3.

  • Bug Fixes

    • Tactical Nuke now properly removes all cards from the board.

    • In-game UI now properly displays your Ranked Border, Ranked Icon, and Title.

  • Backend Changes

    • When unlocking a duplicate card through the Deck Builder, you will now activate a Dupe Counter. The dupe counter increases the amount of energy you recieve by 5 for each duplicate, with a max of 90 energy returned. This should make the unlock process feel less grindy as you are losing less energy.

    • DLC Edition: Founder rewards will now properly be given to those who purchase the DLC. This may take several minutes toupdate on your profile.

    • AI Difficulty decreased.

  • UI Updates

    • Deck Builder now shows the min. amount needed to play a game.(20 cards)

Source

Steam News / 3 October 2017

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