Full notes
Full Captivus update
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What changed
- Fixes
- Gameplay
- UI and audio
- Store
The day has finally arrived. I've been in crunch mode all night, preparing to release Captivus. I can proudly announce, that it is ready. It passed most of my testing checks, and while I expect a larger audience to find more bugs, I am confident that I can hopefully have them fixed by the end of the day. So, without further ado, welcome to Patch 1.4.4, the first patch of Early Access.
Patch 1.4.4
Card Updates
All Units and Defenders updated to only allow a max of four in deck.(Old amount was six.)
Streamlined Hull energy cost changed from 3 to 6.
Space Grave max deck allowance changed from 4 to 3.
Bug Fixes
Tactical Nuke now properly removes all cards from the board.
In-game UI now properly displays your Ranked Border, Ranked Icon, and Title.
Backend Changes
When unlocking a duplicate card through the Deck Builder, you will now activate a Dupe Counter. The dupe counter increases the amount of energy you recieve by 5 for each duplicate, with a max of 90 energy returned. This should make the unlock process feel less grindy as you are losing less energy.
DLC Edition: Founder rewards will now properly be given to those who purchase the DLC. This may take several minutes toupdate on your profile.
AI Difficulty decreased.
UI Updates
Deck Builder now shows the min. amount needed to play a game.(20 cards)
Source
Changelog.gg summarizes and formats this update. How we read updates.
