In this update2
Full notes
Full Captain Hardcore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
Captain Hardcore changes
Hello everyone! 👽
Whew... The past few weeks have been incredibly productive behind the scenes!
Steam post image The Load Blower: A formidable and powerful rapid-fire weapon (work in progress screenshot)
Save your favourite poses and animations as shareable presets
New features currently completed or in development:
Custom Animation Presets! Soon you’ll be able to save your favourite poses and animations as shareable presets. Everything, including captured motions, animation slots, expressions, hand poses, etc gets saved to a .cha file in the animations folder, which you'll be able to share in the community!
Overhauled how the game handles static objects, allowing for many more spawnables to be added.
All objects now organized into categories.
Scale control for all objects
New water objects can be used to create pools, etc
Coming Soon: Eventually, I plan to add hundreds more objects to the game
Implementing new gameplay mechanics
Building new enemy types and behaviours
Balancing enemy spawns
Adding new weapons
Giving The Broken Core a major overhaul with new room types, much greater procedural variety, and a difficulty setting
New insertable fruit and vegetable toys
Particle effects scale is now adjustable
Writing the rest of the campaign and locking down the story
Creating concept art for the brand-new locations you'll explore across the galaxy!
The procedural environments are becoming far more varied than before, with new environmental set pieces, and much more visual diversity.
Steam post image Insertable fruit and vegetable toys, anyone?🍆🥒🍌
New Enemy Preview
I have finalized the core mechanics for several new enemy classes and am currently transitioning them into the art production phase for modeling and animation. Many more types are in the works.
First up is The Siren. She utilizes a debilitating aura that forces the player's movement to a crawl while steadily draining their HP. Note: The character model currently shown is a placeholder.
There's still a mountain of work ahead, but I'm aiming to get the next update out as soon as possible, featuring the new Animation/Pose Preset Saving system alongside some of these new gameplay mechanics, procedural improvements, and sandbox additions. Stay tuned!
PS - Don't forget to join us in the Captain Hardcore Discord server for the latest uncensored development news, scene and character sharing, mods, support and announcements! 👽✨
Source
Changelog.gg summarizes and formats this update. How we read updates.
