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Steam News9 June 201511y ago

An update on our Early Access development plans

Hey gang! We’ve just hit a really big milestone (bang! Crash!). The game is now in a state where it includes all of the features that we set out to make for it in Early Access.

Full notes

Full Captain Forever Remix update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey gang! We’ve just hit a really big milestone (bang! Crash!). The game is now in a state where it includes all of the features that we set out to make for it in Early Access. Over the course of the last couple of months, we’ve: -Added sandbox mode, along with unlockable cheats. -Added the ability to share ships with your friends. -Added 4 new modules. -Added a bunch of new characters to Kevin’s Krusaders. -Fixed tons of bugs, done tons of polish, and tuned the heck out of the game. In the last update (Update #4: Get Your Butt to Pluto!), we wrapped a bow on the last few loose ends in the game, the biggest one being a “real” ending when you get to Pluto and kick Kevin’s butt. So that’s it huh? The game is finished? Not so fast, mister! We’ve really enjoyed being in Early Access and the feedback we’ve gotten from you all has been invaluable and heartening. And we’re just having too much dang fun working on the game. So even though we’ve completed the work we set out to in Early Access, we’re going to keep working on the game a while longer so that we can make Captain Forever Remix even better than it already is. Our schedule for releasing updates is going to change somewhat: we’re shifting to monthly releases, so that we can have more time to work on each one. We’ll have more details on what you can expect to see in those updates soon. Join us, won’t you? -Dean and Brian.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHey gang! We’ve just hit a really big milestone (bang! Crash!). The game is now in a state where it includes all of the features that we set out to make for it in Early Access. Over the course of the last couple of months, we’ve: -Added sandbox mode, along with unlockable cheats. -Added the ability to share ships with your friends. -Added 4 new modules. -Added a bunch of new characters to Kevin’s Krusaders. -Fixed tons of bugs, done tons of polish, and tuned the heck out of the game. In the last update (Update #4: Get Your Butt to Pluto!), we wrapped a bow on the last few loose ends in the game, the biggest one being a “real” ending when you get to Pluto and kick Kevin’s butt. So that’s it huh? The game is finished? Not so fast, mister! We’ve really enjoyed being in Early Access and the feedback we’ve gotten from you all has been invaluable and heartening. And we’re just having too much dang fun working on the game. So even though we’ve completed the work we set out to in Early Access, we’re going to keep working on the game a while longer so that we can make Captain Forever Remix even better than it already is. Our schedule for releasing updates is going to change somewhat: we’re shifting to monthly releases, so that we can have more time to work on each one. We’ll have more details on what you can expect to see in those updates soon. Join us, won’t you? -Dean and Brian.

Captain Forever Remix changes

fixedHey gang! We’ve just hit a really big milestone (bang! Crash!). The game is now in a state where it includes all of the features that we set out to make for it in Early Access. Over the course of the last couple of months, we’ve: -Added sandbox mode, along with unlockable cheats. -Added the ability to share ships with your friends. -Added 4 new modules. -Added a bunch of new characters to Kevin’s Krusaders. -Fixed tons of bugs, done tons of polish, and tuned the heck out of the game. In the last update (Update #4: Get Your Butt to Pluto!), we wrapped a bow on the last few loose ends in the game, the biggest one being a “real” ending when you get to Pluto and kick Kevin’s butt. So that’s it huh? The game is finished? Not so fast, mister! We’ve really enjoyed being in Early Access and the feedback we’ve gotten from you all has been invaluable and heartening. And we’re just having too much dang fun working on the game. So even though we’ve completed the work we set out to in Early Access, we’re going to keep working on the game a while longer so that we can make Captain Forever Remix even better than it already is. Our schedule for releasing updates is going to change somewhat: we’re shifting to monthly releases, so that we can have more time to work on each one. We’ll have more details on what you can expect to see in those updates soon. Join us, won’t you? -Dean and Brian.

Source

Steam News / 9 June 2015

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