What changed
2 fixes0 additions2 changes0 removals
changed[Balance Adjustment] Adjusted the first boss’s attack power from 14 -> 13.
fixed[Achievement Bug Fix] Fixed an issue where the “Deprived” achievement could unlock even when only the 5th/6th crew slots were using “Deprived.” -> It now unlocks only when the captain (1st slot) is “Deprived.”
fixed[Dress-Up Bug Fixes] Fixed an issue where selecting “Continue” reflected newly changed dress-up settings from the title screen. -> The dress-up state and stats are now correctly restored from the save point. Fixed an issue where selecting “New Game” did not reflect the latest dress-up settings.
changed[Reason for This Update] This game is designed to deliver a high-difficulty experience that is still smooth and satisfying to play solo. However, the current clear rate for the first boss is below 50%, which indicated the opening difficulty was higher than intended, so we adjusted the early-game balance. We also slightly adjusted the first boss’s attack power in consideration of the “Deprived” achievement being too demanding.
[Balance Adjustment] Adjusted the first boss’s attack power14→13↓[Balance Adjustment] Adjusted the first boss’s attack power decreased, nerfCaptain Duck changes
changed[Balance Adjustment] Adjusted the first boss’s attack power from 14 -> 13.
fixed[Achievement Bug Fix] Fixed an issue where the “Deprived” achievement could unlock even when only the 5th/6th crew slots were using “Deprived.” -> It now unlocks only when the captain (1st slot) is “Deprived.”
fixed[Dress-Up Bug Fixes] Fixed an issue where selecting “Continue” reflected newly changed dress-up settings from the title screen. -> The dress-up state and stats are now correctly restored from the save point. Fixed an issue where selecting “New Game” did not reflect the latest dress-up settings.
changed[Reason for This Update] This game is designed to deliver a high-difficulty experience that is still smooth and satisfying to play solo. However, the current clear rate for the first boss is below 50%, which indicated the opening difficulty was higher than intended, so we adjusted the early-game balance. We also slightly adjusted the first boss’s attack power in consideration of the “Deprived” achievement being too demanding.
We made the following adjustments and fixes:
[Balance Adjustment] Adjusted the first boss’s attack power from 14 -> 13.
[Achievement Bug Fix] Fixed an issue where the “Deprived” achievement could unlock even when only the 5th/6th crew slots were using “Deprived.” -> It now unlocks only when the captain (1st slot) is “Deprived.”
[Dress-Up Bug Fixes] Fixed an issue where selecting “Continue” reflected newly changed dress-up settings from the title screen. -> The dress-up state and stats are now correctly restored from the save point. Fixed an issue where selecting “New Game” did not reflect the latest dress-up settings.
[Reason for This Update] This game is designed to deliver a high-difficulty experience that is still smooth and satisfying to play solo. However, the current clear rate for the first boss is below 50%, which indicated the opening difficulty was higher than intended, so we adjusted the early-game balance. We also slightly adjusted the first boss’s attack power in consideration of the “Deprived” achievement being too demanding.