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Steam News2 March 20264mo ago

Level 3 Balance Adjustments (Longer Drain Intervals)

In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions.

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedIn Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).
Hydration auto-drain interval2s3sHydration auto-drain interval increased, buffHunger auto-drain interval4s5sHunger auto-drain interval increased, buff

Captain Duck changes

changedIn Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).

In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).

Source

Steam News / 2 March 2026

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