In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions.
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What changed
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Balance
changedIn Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).
changedIn Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).
In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).