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Steam News6 April 20215y ago

Launch Day - Captain Coffer 2D is available now!

Launch day is here! Captain Coffer 2D is now available for purchase on Steam. Thank you to all of the friends and followers who have been offering their thoughts, feedback, and support throughout development.

Full notes

Full Captain Coffer 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedLaunch day is here! Captain Coffer 2D is now available for purchase on Steam. Thank you to all of the friends and followers who have been offering their thoughts, feedback, and support throughout development. It's a humble little platformer, but I hope you all have fun challenging yourselves in these 16 stages of puzzle-solving action!
addedAdded initial Steam Achievements for the main quest
fixedFixed collision issues with ship on Stage 12 and pipe/coin teleportation
fixedAddressed bug related to projectiles clipping player into the wall in certain edge cases
addedAdded optional, retro filter mode in Settings menu
changedFinalized visual and audio FX for "Dim," falling sand, and slippery tiles

Captain Coffer 2D changes

addedLaunch day is here! Captain Coffer 2D is now available for purchase on Steam. Thank you to all of the friends and followers who have been offering their thoughts, feedback, and support throughout development. It's a humble little platformer, but I hope you all have fun challenging yourselves in these 16 stages of puzzle-solving action!
addedAdded initial Steam Achievements for the main quest
fixedFixed collision issues with ship on Stage 12 and pipe/coin teleportation
fixedAddressed bug related to projectiles clipping player into the wall in certain edge cases
addedAdded optional, retro filter mode in Settings menu

Launch day is here! Captain Coffer 2D is now available for purchase on Steam. Thank you to all of the friends and followers who have been offering their thoughts, feedback, and support throughout development. It's a humble little platformer, but I hope you all have fun challenging yourselves in these 16 stages of puzzle-solving action!

Version 1.0 includes various fixes and alterations from previous test builds - listed here:

  • Added initial Steam Achievements for the main quest

  • Fixed collision issues with ship on Stage 12 and pipe/coin teleportation

  • Addressed bug related to projectiles clipping player into the wall in certain edge cases

  • Added optional, retro filter mode in Settings menu

  • Finalized visual and audio FX for "Dim," falling sand, and slippery tiles

  • Cutscene animations adjusted in between stage themes/kingdoms

  • Completed controller integration with automatic game pause when device disconnected

  • Added automatic pause when Steam Overlay activated

If you find any issues or bugs, feel free to comment or contact us at support@oobeye.net. If you're playing for the first time and have any questions or feedback for future content, all of that is appreciated as well!

See you in the Coconut Castles,

Kalin Hanninen Developer, Oobeye Masterminds

Source

Steam News / 6 April 2021

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