In this update6
Full notes
Full Canvas of Thoughts update
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What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
Canvas of Thoughts changes
Canvas of Thoughts — Update 1.0.3
We're in a rush to address everything you're sending us, but no bug shall remain unsquashed :)
Progression fixes (these could stop your run)
Chapter 2: the story could hard-stall right before the cat hunt — Mom no longer goes missing when you approach her at the blanket. Chapter 2 is completable again.
Chapter 4: the bathroom calm-down gate could not be satisfied — there was simply no way to lower Evi's stress enough. The bathtub is now a repeatable way to calm down, and the sink, mirror and laundry all help too. Stress also builds more slowly in general, and no longer builds at all in the bathroom.
- Chapter 3fixed the grocery-packing minigame refusing to let you grab the last item off the belt, which could lock the checkout sequence.
- Chapter 4the plush frog couldn't be picked up (its clickable area was far too small). Fixed.
Fixed a crash on startup on some machines caused by the loading-screen tips.
Story and characters
Chapter 4's stair scene with Mom now plays in the right order, and the aunt properly leaves the hallway instead of popping out of existence.
Mom now actually appears at the mall checkout instead of being stranded in the aisles, and shows up in the hair salon scene.
Talking to Mom in the mall while she's busy shopping now gives Evi a fitting thought instead of an out-of-context line.
Clicking the dog no longer re-opens the toy hand-off conversation — you just get Evi's observation.
The jungle-gym kid's conversation can no longer be replayed to farm a second horse charm.
The cat hunt now always ends at the correct hideout, instead of the cat teleporting across the map for the final reveal.
The ice-cream vendor now plays her talking animation while she speaks.
Fixed a line in the playground being spoken by the wrong character.
Mr. Cat in the safe-space room can be petted again.
Chapter 4 now starts you in the living room rather than the hallway.
Credits updated.
World and interaction
Big pass on objects drawing in the wrong order: Evi no longer disappears behind the classroom foreground, behind mall plants she's standing in front of, or behind apartment scenery. Snack bowls, vases, the laundry basket, bath toys, soap and the action figure now sit correctly on their surfaces.
Evi's shadow was misplaced in every scene — fixed, and shadows behave better generally.
You can no longer walk through the basement shelf, through spawned characters, or into the no-go areas behind foreground art in the playground and the safe-space room.
The classroom exit door now has proper artwork and highlight animation.
Fixed several characters and props being the wrong size, and camera zooms that were pulled in too close during dialogue.
The dog's toy now lies somewhere sensible, and the beanbag blanket spawns in the right room with the right look.
Mom no longer visibly stands "inside" the bathroom door during that scene.
Voice and language
Voice-over connected for the dog toy hand-off and the older cousin's greeting.
The "there's nothing left here" line on already-used objects is now translated and voiced in all five languages instead of showing English.
Save-slot room labels (e.g. "Chapter 3 – Salon") are now translated in all five languages.
Fixed several lines being attributed to the wrong speaker.
Audio
The ice-cream cart plays its jingle again.
Saves, menus and UI
Your inventory is now correctly restored when you press Continue. Items collected before saving are no longer lost.
Fixed an options-menu layout issue.
Minigames: dropping an item in the wrong place now glides it smoothly back instead of snapping, in both the photo and shoe sorters.
Fixed the bookmark showing the wristwatch's description in your inventory.
Removed a stray store-link prop from the safe-space room.
Source
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