Full notes
Full Canvas of Kings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Canvas of Kings changes
New Plot Editor: This allows you to create custom plots (currently only a forest-like plot). Assignment of up to 3 object groups. Adjustable size, chance and collision check per assigned object group.
Asset Browser: Extended search with search term in “Title”, “Name”, “Object Group” and “Search Terms”. Filtering by tags now also possible.
Asset Editor: In the “Add Original Texture” dialog: Button to save my textures as a png file.
Asset Editor: Flip x and/or flip y of a texture now possible.
For roads, you can now select the building type to be placed on the sides of the road in the bar at the top of the UI.
Scaling, rotating and adjusting height with keys is now more sensitive. Action can be executed faster with shift pressed + key.
Alphabetical sorting of elements in the tool lists is now possible.
"Keep Scale" for objects can now be activated. Place new objects directly at the scale of the previously placed object.
When displaying the action values (can be activated in the settings), two decimal places are now displayed. In addition, the position is now also displayed.
Export Bar: "Max DPI" now selectable. Automatically determines the maximum pixel resolution.
Chimney assets as object in object tool.
Palisade without towers as a separate path in path tool.
The collision check for buildings on the sides of roads no longer checks for collision with water.
WEBM video export VP9 or VP8 format now possible. Selectable in the settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
