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Steam News11 May 20242y ago

Celebrating Success and Addressing Feedback on Day Five

Hello Cannibal Lovers, Today marks the fifth day since the release of our game. I’d like to take a moment to talk about the release.

Full notes

Full Cannibal Tales - Episode 1 update

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Repeated intro

Hello Cannibal Lovers,

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Store
  • Balance
changedHowever, we have received two negative reviews, regrettably from fellow Italians. Both critiques focused on the absence of an Italian language option.
changedCriticizing a game for lacking Italian language support may seem trivial for several reasons.
changedFirst, the available languages are clearly listed on the game’s Steam page , so buyers know what to expect. If someone wanted the game in Italian, they could have chosen not to purchase it and wait for the first update, which will include localization.
addedAdditionally, we have frequently communicated through these devlogs that we are working on adding more languages. Implementing localization takes time, and unfortunately, the sales from Cannibal Tales alone aren’t enough to allow us to focus solely on this project.
changedLastly, games are often released in English first because it’s one of the most widely spoken languages globally, unlike Italian . Prioritizing English allows us to reach a broader audience without the immediate need for managing multiple localizations and incurring the associated translation costs, which are typically expensive.
changedSo next time, before leaving a review, please take a deep breath and spend some time reflecting on what you would like to write.

Cannibal Tales - Episode 1 changes

changedHowever, we have received two negative reviews, regrettably from fellow Italians. Both critiques focused on the absence of an Italian language option.
changedCriticizing a game for lacking Italian language support may seem trivial for several reasons.
changedFirst, the available languages are clearly listed on the game’s Steam page , so buyers know what to expect. If someone wanted the game in Italian, they could have chosen not to purchase it and wait for the first update, which will include localization.
addedAdditionally, we have frequently communicated through these devlogs that we are working on adding more languages. Implementing localization takes time, and unfortunately, the sales from Cannibal Tales alone aren’t enough to allow us to focus solely on this project.
changedLastly, games are often released in English first because it’s one of the most widely spoken languages globally, unlike Italian . Prioritizing English allows us to reach a broader audience without the immediate need for managing multiple localizations and incurring the associated translation costs, which are typically expensive.

Today marks the fifth day since the release of our game.

I’d like to take a moment to talk about the release. We’re thrilled to report that 90% of the reviews have been positive, and we truly appreciate the kind words and praise.

However, we have received two negative reviews, regrettably from fellow Italians. Both critiques focused on the absence of an Italian language option.

I want to highlight to these individuals (and others) the critical impact reviews on Steam can have. They significantly influence sales and can make or break a project, potentially wasting months or even years of a team’s effort.

Criticizing a game for lacking Italian language support may seem trivial for several reasons.

First, the available languages are clearly listed on the game’s Steam page, so buyers know what to expect. If someone wanted the game in Italian, they could have chosen not to purchase it and wait for the first update, which will include localization.

Additionally, we have frequently communicated through these devlogs that we are working on adding more languages. Implementing localization takes time, and unfortunately, the sales from Cannibal Tales alone aren’t enough to allow us to focus solely on this project.

Lastly, games are often released in English first because it’s one of the most widely spoken languages globally, unlike Italian. Prioritizing English allows us to reach a broader audience without the immediate need for managing multiple localizations and incurring the associated translation costs, which are typically expensive.

So next time, before leaving a review, please take a deep breath and spend some time reflecting on what you would like to write.

That said, we’ll catch up with you tomorrow.

Have a great evening from your trusty neighborhood Cannibal Team.

Source

Steam News / 11 May 2024

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