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Steam News9 May 20242y ago

Week One Wonders & Console Conquests!

Hello Cannibal Lovers, During the first week following the game's release, we'll be keeping you updated on its progress and the latest development news through daily devlogs.

Full notes

Full Cannibal Tales - Episode 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Cannibal Lovers,

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Server
changedDuring the first week following the game's release, we'll be keeping you updated on its progress and the latest development news through daily devlogs.
changedWe are working to integrate the localization management system as soon as possible. Most of the traffic to our page comes from the United States and Russia.
addedOn our Discord server, a user has offered to help localize the game into Russian, which will be one of the first languages we add, along with Italian.
changedWe are seeking individuals capable of assisting with Japanese and Chinese localization. Please contact us on our Discord server if you know someone.

Cannibal Tales - Episode 1 changes

changedDuring the first week following the game's release, we'll be keeping you updated on its progress and the latest development news through daily devlogs.
changedWe are working to integrate the localization management system as soon as possible. Most of the traffic to our page comes from the United States and Russia.
addedOn our Discord server, a user has offered to help localize the game into Russian, which will be one of the first languages we add, along with Italian.
changedWe are seeking individuals capable of assisting with Japanese and Chinese localization. Please contact us on our Discord server if you know someone.

During the first week following the game's release, we'll be keeping you updated on its progress and the latest development news through daily devlogs.

Day three post-release, let's review the first two days.

The numbers are in line with our forecasts. Unfortunately, we didn't have a large number of wishlists; by release, we had reached 2,500 wishlists. The conversion at launch was consistent with the "magic formulas" taught to us by Chris Zukowski.

The wishlist-to-sales conversion rate was close to 5%.

On the second day, we experienced a sales drop of about one-third, which was anticipated. Additionally, on the day of the release, our wishlists saw a spike, increasing by 20% in just one day.

We are working to integrate the localization management system as soon as possible. Most of the traffic to our page comes from the United States and Russia.

On our Discord server, a user has offered to help localize the game into Russian, which will be one of the first languages we add, along with Italian.

We are seeking individuals capable of assisting with Japanese and Chinese localization. Please contact us on our Discord server if you know someone.

Regarding console porting, Nintendo Switch and PlayStation are currently confirmed. Unfortunately, Microsoft has not yet approved the game, rejecting the concept.

That’s all for today. See you tomorrow!

Source

Steam News / 9 May 2024

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