Full notes
Full Campsite Hustle! - Management Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Workshop
- Fixes
- Gameplay
Hey Campers! 🏕️
We have released a new hotfix focused on Lumberyard issues, visual improvements, NPC behavior, raccoon interactions, building flow, UI fixes, and quest progression.
Thank you for your continued feedback and support!
Lumberyard Fixes • Fixed an issue where wood could get stuck before the Lumberyard resources were fully depleted. • Fixed an issue where the Lumberyard cooldown could stop working correctly.
Icon & Visual Improvements • Updated product icons. • Updated buildable icons. • Replaced incorrect tool icons with their proper versions. • Updated glass materials. • Improved placement outlines for buildable objects.
UI Fixes • Fixed an issue where unrelated UI elements could appear behind the sign during the evening. • Added the game version number to the top-left corner of the screen.
Cleaning & NPC Behavior • Fixed an issue where the wooden toilet could incorrectly trigger a sponge requirement while cleaning. • Adjusted NPC trash behavior to reduce excessive trash generation.
Raccoon Fixes • Fixed a glitch that could occur when repeatedly hitting the raccoon with the baseball bat. • Fixed an issue where the “chase away the raccoon” task could not be completed. • Fixed an issue where the baseball bat interaction with the raccoon would not trigger correctly.
Building & Placement Fixes • Fixed an issue where construction materials placed in the build area could disappear while building the picnic area.
Tools & Pricing • Fixed an issue where some tools had a price of 0.
Quest Flow Improvements • Moved the Research Table task earlier in the progression for a smoother gameplay flow.
We will continue improving the game with more fixes, balancing changes, and quality-of-life updates. Best regards,
Red Shore Games 🔥⛺
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
