Steam News22 May 20269d ago

Playtest Hotfix | v0.0.4-preview

Hey Campers! 🏕️ We have released a new hotfix focused on shop interactions, NPC behavior, lighting, research progression, starter balance, and several reported map and interaction issues.

Full notes

Full Campsite Hustle! - Management Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition0 changes0 removals
  • Maps
  • Balance
  • Fixes
  • UI and audio
  • Store
fixedHey Campers! 🏕️We have released a new hotfix focused on shop interactions, NPC behavior, lighting, research progression, starter balance, and several reported map and interaction issues.
addedHey Campers! 🏕️Economy & Starting Balance • Increased the starting money to $4,000 . • Added and adjusted starting items for a smoother early-game experience.
fixedHey Campers! 🏕️Shop & Checkout Improvements • Fixed an issue where NPCs could keep products in their hands after the shop sequence. • Fixed an issue where NPCs would sometimes leave the shop sequence without taking a shopping bag. • Fixed an issue where products were sometimes not placed on the counter during the shop sequence. • Fixed an issue where NPCs could leave their shopping bag at the checkout, blocking the cashier area. • Improved and polished several parts of the shop sales sequence.
fixedHey Campers! 🏕️Lighting Fixes • Added missing lights to the game. • Added a default lamp for players at the beginning of the game. • Fixed an issue where lamps could not be turned off.
fixedHey Campers! 🏕️Cleaning System • Fixed an issue where trash bags appeared too large while being carried by cleaners.
fixedHey Campers! 🏕️UI Fixes • Fixed an issue where a number was shown incorrectly in the “Day” text area. • Improved the scroll speed of the Research Tree.

Hey Campers! 🏕️

We have released a new hotfix focused on shop interactions, NPC behavior, lighting, research progression, starter balance, and several reported map and interaction issues.

Thank you for your continued feedback and support!

Economy & Starting Balance • Increased the starting money to $4,000. • Added and adjusted starting items for a smoother early-game experience.

Shop & Checkout Improvements • Fixed an issue where NPCs could keep products in their hands after the shop sequence. • Fixed an issue where NPCs would sometimes leave the shop sequence without taking a shopping bag. • Fixed an issue where products were sometimes not placed on the counter during the shop sequence. • Fixed an issue where NPCs could leave their shopping bag at the checkout, blocking the cashier area. • Improved and polished several parts of the shop sales sequence.

Lighting Fixes • Added missing lights to the game. • Added a default lamp for players at the beginning of the game. • Fixed an issue where lamps could not be turned off.

Cleaning System • Fixed an issue where trash bags appeared too large while being carried by cleaners.

UI Fixes • Fixed an issue where a number was shown incorrectly in the “Day” text area. • Improved the scroll speed of the Research Tree.

Research Tree • Reviewed and improved the Research Tree unlock system. • Fixed issues related to research point consumption when unlocking items. • Reviewed the unlock and consume systems in the Research Tree for better consistency.

NPC & Interaction Fixes • Fixed an issue where NPCs could get stuck while picking up products from shelves. • Fixed an issue where NPCs did not change properly when using hot tubs.

Building & Placement Fixes • Fixed an issue where the building could disappear during the trash bin shop interaction. • Fixed an issue where syringes appeared while placing the Ticket Sale Stand in build mode.

Map Fixes • Fixed a collision issue where players could pass through a rock near the camping area. We will continue improving the game with more fixes, balancing changes, and quality-of-life updates. Best regards,

Red Shore Games 🔥⛺

Source

Steam News / 22 May 2026

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