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Steam News6 February 20266mo ago

🏕️ DEVLOG #3 - Research System & More! 🔬

Hey Campers! 🏕️ Welcome to another devlog. This week’s main focus is the new Research System, but we’re also bringing in the Workbench, tool changes, a dirt and damage system, some visual improvements for buildable plo

In this update6

Full notes

Full Campsite Hustle! - Management Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Store
addedHey Campers! 🏕️Welcome to another devlog. This week’s main focus is the new Research System, but we’re also bringing in the Workbench, tool changes, a dirt and damage system, some visual improvements for buildable plots, and a few extra tweaks. Over the past couple of weeks, we’ve been working hard to make the core gameplay loops feel tighter, clearer, and more fun. Let’s jump in!🙂
changed🔬 RESEARCH SYSTEM!Previously, progression was mostly about earning level points and leveling up. Higher levels unlocked more valuable products, passive income buildings, and decoration options. The problem was that it could feel a bit old and linear, and it didn’t clearly show players what they were working toward.
added🔬 RESEARCH SYSTEM!You’ll spend these points by building a Research Desk, which unlocks a new UI where you can unlock almost everything in the game. It’s not completely unlimited, but you’ll have much more control over what you unlock first and how you shape your progression.
removed🪛 WORKHBENCH & NEW TOOLS!We also streamlined the tool system. There were too many tools doing very small jobs, so we removed less meaningful ones like the shovel and rake, and reorganized the tool set to be more effective and purposeful.
changed🪛 WORKHBENCH & NEW TOOLS!We also wanted to solve the “lost tools / zero durability” frustration. Previously, you had to go buy a new tool. Now, with the Workbench, all tools live in one place. If you lose a tool, you can grab a replacement from the Workbench. And if a tool’s durability gets low, you can place it on the Workbench and have it recover over time.
added💩 DAMAGE & DIRT SYSTEM!Passive income buildings like toilets, showers, saunas, and more can now get dirty and take damage over time. You’ll need to clean and repair them regularly. If you ignore maintenance, passive income can stop completely, so upkeep is now a real part of running your business.

Campsite Hustle! - Management Simulator changes

addedWelcome to another devlog. This week’s main focus is the new Research System, but we’re also bringing in the Workbench, tool changes, a dirt and damage system, some visual improvements for buildable plots, and a few extra tweaks. Over the past couple of weeks, we’ve been working hard to make the core gameplay loops feel tighter, clearer, and more fun. Let’s jump in!🙂
changedPreviously, progression was mostly about earning level points and leveling up. Higher levels unlocked more valuable products, passive income buildings, and decoration options. The problem was that it could feel a bit old and linear, and it didn’t clearly show players what they were working toward.
addedYou’ll spend these points by building a Research Desk, which unlocks a new UI where you can unlock almost everything in the game. It’s not completely unlimited, but you’ll have much more control over what you unlock first and how you shape your progression.
removedWe also streamlined the tool system. There were too many tools doing very small jobs, so we removed less meaningful ones like the shovel and rake, and reorganized the tool set to be more effective and purposeful.
changedWe also wanted to solve the “lost tools / zero durability” frustration. Previously, you had to go buy a new tool. Now, with the Workbench, all tools live in one place. If you lose a tool, you can grab a replacement from the Workbench. And if a tool’s durability gets low, you can place it on the Workbench and have it recover over time.

Hey Campers! 🏕️

  • Welcome to another devlog. This week’s main focus is the new Research System, but we’re also bringing in the Workbench, tool changes, a dirt and damage system, some visual improvements for buildable plots, and a few extra tweaks. Over the past couple of weeks, we’ve been working hard to make the core gameplay loops feel tighter, clearer, and more fun. Let’s jump in!🙂

🔬 RESEARCH SYSTEM!

  • Previously, progression was mostly about earning level points and leveling up. Higher levels unlocked more valuable products, passive income buildings, and decoration options. The problem was that it could feel a bit old and linear, and it didn’t clearly show players what they were working toward.

  • So we’ve shifted that idea into Research Points. You’ll now earn Research Points through many different actions, not just leveling. Selling products, selling camp tickets, collecting trash, and even handling special customer situations we’ll introduce later will all contribute.

  • You’ll spend these points by building a Research Desk, which unlocks a new UI where you can unlock almost everything in the game. It’s not completely unlimited, but you’ll have much more control over what you unlock first and how you shape your progression.

🪛 WORKHBENCH & NEW TOOLS!

  • We also streamlined the tool system. There were too many tools doing very small jobs, so we removed less meaningful ones like the shovel and rake, and reorganized the tool set to be more effective and purposeful.

  • We also wanted to solve the “lost tools / zero durability” frustration. Previously, you had to go buy a new tool. Now, with the Workbench, all tools live in one place. If you lose a tool, you can grab a replacement from the Workbench. And if a tool’s durability gets low, you can place it on the Workbench and have it recover over time.

đź’© DAMAGE & DIRT SYSTEM!

  • Passive income buildings like toilets, showers, saunas, and more can now get dirty and take damage over time. You’ll need to clean and repair them regularly. If you ignore maintenance, passive income can stop completely, so upkeep is now a real part of running your business.

🌳 RE-DESIGN BUILDABLE LAND!

  • The system where you clear natural obstacles on purchased plots to create building space already existed, but we improved it visually to make it feel more satisfying.

  • We simplified obstacles into two main typestrees and rocks, which also made it easier to remove unnecessary tools. We also added grass coverage so buildable areas feel more natural instead of flat and empty.
  • And yes, when you place a building, the ground under it changes and the grass disappears. It’s a small detail, but it makes the environment feel much more alive.

⛲️ OTHER SMALL IMPROVEMENTS!

  • We increased the variety of passive income buildings, so your business will feel like it’s growing and evolving over time.

Steam post imageSteam post image

That’s it for this week. More updates are coming weekly, and if you want to follow development more closely, feel free to join our Discord! https://discord.gg/6vqU9XpJrU Thanks for reading!

Best regards,

Red Shore Games 🔥⛺

Source

Steam News / 6 February 2026

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