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Steam News12 March 20263mo ago

CALX - Demo Update #2

Hello Seekers, Demo Update #2 patch is now live! This update focuses on polish and responsiveness, fixing collision issues, and more. Check out the full changelog below and let us know what do you think!

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Full CALX update

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Hello Seekers, Demo Update #2 patch is now live! This update focuses on polish and responsiveness, fixing collision issues, and more. Check out the full changelog below and let us know what do you think! ⚙️ Gameplay Reworked the collision system to better handle sliding / mesh collisions. Reworked targeting and aiming logic to better follow what the player is aiming at. The knockback system has been reworked to prevent players from getting stuck in knockback animations. Added some polish in player animations. Made the combat faster and more responsive to player actions. Polish on animation transitions. Changed ground roll values. Added PEKO animations. Added AFX idle animation. Reworked Mouse + Keyboard gameplay layout. Added chip system. 🔊 Sounds Remixed the audio to ensure the audio levels are correct. Added clearer sounds for combat (weakspot destruction, ranged hits). Added quicksand sound. 👾 Enemies Fixed a logic bug that made enemies get stuck in an animation sometimes. Added more attacks to enemies, with clearer perfect dodge windows. Reworked and rebalanced stats for enemies in the demo. Added new attacks to WARPkin, WARPgrip, and MS-20. 🖥️ UI Implemented Chip Inventory Page Implemented Chip Equip Page Implemented several UI sounds Updated Items icons Updated overall UI pages Layout Implemented the Glyph equip page in R.D.U. UI Fixed Invert axis settings Fixed Keybind logic Updated wrong keyicons in keybind and tutorials

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedHello Seekers, Demo Update #2 patch is now live ! This update focuses on polish and responsiveness, fixing collision issues, and more . Check out the full changelog below and let us know what do you think! ⚙️ Gameplay Reworked the collision system to better handle sliding / mesh collisions. Reworked targeting and aiming logic to better follow what the player is aiming at. The knockback system has been reworked to prevent players from getting stuck in knockback animations. Added some polish in player animations. Made the combat faster and more responsive to player actions. Polish on animation transitions. Changed ground roll values. Added PEKO animations. Added AFX idle animation. Reworked Mouse + Keyboard gameplay layout. Added chip system. 🔊 Sounds Remixed the audio to ensure the audio levels are correct. Added clearer sounds for combat (weakspot destruction, ranged hits). Added quicksand sound. 👾 Enemies Fixed a logic bug that made enemies get stuck in an animation sometimes. Added more attacks to enemies, with clearer perfect dodge windows. Reworked and rebalanced stats for enemies in the demo. Added new attacks to WARPkin, WARPgrip, and MS-20. 🖥️ UI Implemented Chip Inventory Page Implemented Chip Equip Page Implemented several UI sounds Updated Items icons Updated overall UI pages Layout Implemented the Glyph equip page in R.D.U. UI Fixed Invert axis settings Fixed Keybind logic Updated wrong keyicons in keybind and tutorials
addedLove the Demo? 🌀If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page. Official Discord : Join us & drop your screenshots, clips and your thoughts about the game. See you in the ruins of Syro, Seekers. ~ True Colors

CALX changes

changedHello Seekers, Demo Update #2 patch is now live ! This update focuses on polish and responsiveness, fixing collision issues, and more . Check out the full changelog below and let us know what do you think! ⚙️ Gameplay Reworked the collision system to better handle sliding / mesh collisions. Reworked targeting and aiming logic to better follow what the player is aiming at. The knockback system has been reworked to prevent players from getting stuck in knockback animations. Added some polish in player animations. Made the combat faster and more responsive to player actions. Polish on animation transitions. Changed ground roll values. Added PEKO animations. Added AFX idle animation. Reworked Mouse + Keyboard gameplay layout. Added chip system. 🔊 Sounds Remixed the audio to ensure the audio levels are correct. Added clearer sounds for combat (weakspot destruction, ranged hits). Added quicksand sound. 👾 Enemies Fixed a logic bug that made enemies get stuck in an animation sometimes. Added more attacks to enemies, with clearer perfect dodge windows. Reworked and rebalanced stats for enemies in the demo. Added new attacks to WARPkin, WARPgrip, and MS-20. 🖥️ UI Implemented Chip Inventory Page Implemented Chip Equip Page Implemented several UI sounds Updated Items icons Updated overall UI pages Layout Implemented the Glyph equip page in R.D.U. UI Fixed Invert axis settings Fixed Keybind logic Updated wrong keyicons in keybind and tutorials
addedIf you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page. Official Discord : Join us & drop your screenshots, clips and your thoughts about the game. See you in the ruins of Syro, Seekers. ~ True Colors

Love the Demo? 🌀

If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page. Official Discord: Join us & drop your screenshots, clips and your thoughts about the game. See you in the ruins of Syro, Seekers. ~ True Colors

Source

Steam News / 12 March 2026

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