HomeGamesUpdatesPricingMethodology
Steam News24 February 20264mo ago

CALX - Demo Update #1

Hello Seekers, As you may know, Calx is officially part of the Steam Next Fest! We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.

Full notes

Full CALX update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Seekers,

What changed

11 fixes7 additions14 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedChangelogImproved Player collision detection
changedChangelogImproved colliders on some critical points
changedChangelogScan collision fixes
changedChangelogChanged Player logic when walking near a wall (it now follows the wall direction)
addedChangelogAdded pause tutorial timer before close
changedChangelogUpdated UISettings buttons text settings

As you may know, Calx is officially part of the Steam Next Fest!

We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.

Changelog

  • Improved Player collision detection

  • Improved colliders on some critical points

  • Scan collision fixes

  • Scan camera and targeting logic fixes

  • Changed Player logic when walking near a wall (it now follows the wall direction)

  • The last part of the demo can't be accessed now if you don't get the air dash

  • Added pause tutorial timer before close

  • Updated UISettings buttons text settings

  • Added Ability Lock tutorial panel

Bugfix

  • Fixed a bug in which you could keep damaging the tutorial boss

  • Fixed a bug in which crystals didn't break sometimes

  • Fixed a bug in which glyphs weren't loaded correctly -Fixed a soft lock with checkpoint saving logic

  • Fixed music loading on other saves

  • Fixed jitter during targeting camera

  • Perfomance improvements in desert area

  • Fixed scan popup scroll view reset after change scan target

  • Fixed scan popup scroll view reset after change page

  • Fixed dialogue close button localization

  • Fixed inventory swap page logic

  • Fixed HUD over Ronin cutscene Dialogue

Others

  • Corrected some typos in italian and english

  • Updated french localization

  • Added some sounds

  • Gauge rebalanced

  • You can now hit the rock piles with melee attacks

  • Improved tutorial, made it clearer when you lose abilities

  • Added a light hitstop when hitting melee attacks

  • Moved the purple crystals needed to open the corrupted door before the bot fight in desert

  • Changed the layout of the path that opens after getting the air dash (after the airship door)

  • Added another particle to reinforce the activated feedback on the crystal puzzle's big crystals

  • Nerfed the damage dealt by Thorn Glyph (before was 30, now is 10)

  • Nerfed Bat's damage (before was 50, now is 25)

  • Some texture swapped in tutorial

  • Some asset changed in position in tutorial and desert area in order to reduce collision issues

  • Some environmental enemies position modified

  • Modified the post process of a game area

  • Modified the lightning in a portion of the tutorial area

Love the Demo? 🌀

If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.

Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.

See you in the ruins of Syro, Seekers.

~ True Colors

Source

Steam News / 24 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.