Full notes
Full CALX update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Seekers,
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
As you may know, Calx is officially part of the Steam Next Fest!
We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.
Changelog
Improved Player collision detection
Improved colliders on some critical points
Scan collision fixes
Scan camera and targeting logic fixes
Changed Player logic when walking near a wall (it now follows the wall direction)
The last part of the demo can't be accessed now if you don't get the air dash
Added pause tutorial timer before close
Updated UISettings buttons text settings
Added Ability Lock tutorial panel
Bugfix
Fixed a bug in which you could keep damaging the tutorial boss
Fixed a bug in which crystals didn't break sometimes
Fixed a bug in which glyphs weren't loaded correctly -Fixed a soft lock with checkpoint saving logic
Fixed music loading on other saves
Fixed jitter during targeting camera
Perfomance improvements in desert area
Fixed scan popup scroll view reset after change scan target
Fixed scan popup scroll view reset after change page
Fixed dialogue close button localization
Fixed inventory swap page logic
Fixed HUD over Ronin cutscene Dialogue
Others
Corrected some typos in italian and english
Updated french localization
Added some sounds
Gauge rebalanced
You can now hit the rock piles with melee attacks
Improved tutorial, made it clearer when you lose abilities
Added a light hitstop when hitting melee attacks
Moved the purple crystals needed to open the corrupted door before the bot fight in desert
Changed the layout of the path that opens after getting the air dash (after the airship door)
Added another particle to reinforce the activated feedback on the crystal puzzle's big crystals
Nerfed the damage dealt by Thorn Glyph (before was 30, now is 10)
Nerfed Bat's damage (before was 50, now is 25)
Some texture swapped in tutorial
Some asset changed in position in tutorial and desert area in order to reduce collision issues
Some environmental enemies position modified
Modified the post process of a game area
Modified the lightning in a portion of the tutorial area
Love the Demo? 🌀
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.
Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.
See you in the ruins of Syro, Seekers.
~ True Colors
Source
Changelog.gg summarizes and formats this update. How we read updates.
