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Steam News7 April 20262mo ago

March Update!

New Relics: The previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics.

In this update4

Full notes

Full Calvin's Gallery update

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What changed

0 fixes4 additions2 changes0 removals
  • Balance
  • Gameplay
addedNew Relics:The previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics. Each relic gives a set of low cooldown instant skills, allowing you to take free actions each turn. Each relic offers wildly different skills, allowing you to mix and match them among your party to find your favorite build.
changedFewer skill types:Strikes have been moved to Skills and Spells, reducing the number of menus to navigate during combat.
addedNew SkillAll swords now have a Lunge skill that reduces the target's attributes based on what elemental mark they currently have.
addedGeneral Tweaks:Rally now has a short cooldown and low cost to prevent infinite healing.
changedGeneral Tweaks:EXP gain for the party has been reduced, allowing the party to gather gear and scale with enemies more consistently.
addedGeneral Tweaks:Golem enemies now have a shielded state and a vulnerable state to make combat with them more strategic.

Calvin's Gallery changes

addedThe previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics. Each relic gives a set of low cooldown instant skills, allowing you to take free actions each turn. Each relic offers wildly different skills, allowing you to mix and match them among your party to find your favorite build.
changedStrikes have been moved to Skills and Spells, reducing the number of menus to navigate during combat.
addedAll swords now have a Lunge skill that reduces the target's attributes based on what elemental mark they currently have.
addedRally now has a short cooldown and low cost to prevent infinite healing.
changedEXP gain for the party has been reduced, allowing the party to gather gear and scale with enemies more consistently.

New Relics:

The previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics. Each relic gives a set of low cooldown instant skills, allowing you to take free actions each turn. Each relic offers wildly different skills, allowing you to mix and match them among your party to find your favorite build.

Fewer skill types:

Strikes have been moved to Skills and Spells, reducing the number of menus to navigate during combat.

New Skill

All swords now have a Lunge skill that reduces the target's attributes based on what elemental mark they currently have.

General Tweaks:

Rally now has a short cooldown and low cost to prevent infinite healing.

The forest area has received a small face lift.

EXP gain for the party has been reduced, allowing the party to gather gear and scale with enemies more consistently.

Golem enemies now have a shielded state and a vulnerable state to make combat with them more strategic.

Source

Steam News / 7 April 2026

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