In this update1
Full notes
Full Calrivar Cluster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Calrivar Cluster changes
Project is being actively developed again after hiatus.
Removed old campaign replaced with skirmish mode that now has CPU opponent which manages its own resources, selects and deploys units entirely on its own, currently limited to one personality so it will be predictable over multiple matches additional personalities will be released soon.
Unit pathfinding improvements, animation system improvements and ray casting rework.
All three factions playable with 4 colour pallets each.
User interface improvements.
Introduced resource nodes that award points to players who capture and hold them currently player colour value is blue and CPU is red, this will be made customizable in next patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
