Full notes
Full Calrivar Cluster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Update to all units AI pathfinding, targeting and combat now all use less resources having max population battles runs much smoother.
Internal Text To Speech System Implemented across Menus and gameplay, press "scan button" on large camera to have system read out all friendly and enemy units totals in each of 9 quadrants. Use small camera on example 4.5 press scan to have system read out amount of each unit type for player and AI.
Pointer system added now on selected menu you can move left to right over unit type and press "set_waypoint" key to remove one of selected unit type from active group.
Building System Added both player and AI now have to pay one time costs to unlock better technology and enable elite units being built.
Bugs squashed everywhere pause menu mouse navigation fixed, background music is now picked truly randomly ect ect.
This is a major patch that's been in the works for a while debugging this has been a constant battle will fix any errors or edge cases as they appear.
Source
Changelog.gg summarizes and formats this update. How we read updates.
