In this update3
Full notes
Full Calling Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Calling Home changes
Balancing
Changed the oxygen amount the player has to 500 (prev. 100)
Changed the ore amount of resource nodes to 50 (prev. 5) if harvested by hand, 500 (prev. 100) for miners mk. 1 and 1000 (prev. 200) for miners mk. 2
Bugfixes
Fixed a game breaking loading error leading to false tutorial steps and the player unable to continue building.
Fixed a game breaking bug with the tutorial where the tutorial crashed if the player logged out with a half completed third task
Fixed a game breaking bug with the in world build menu that prohibited the player from building bases and other world buildings.
Fixed the enemies spawning and path finding. No more underwater animals, sorry!
Fixed the small Tooltips that show the player why something can't be placed.
Fixed an issue with the point of interest quest display. It will now be disabled when leaving the point of interest.
Fixed an issue with the Base Icon only showing up after spawning or walking near it.
Fixed an issue with the Build mode not correctly activating if startet from the instant facility mode. (The small screens in the modules)
Known Issues
IMPORTANT: The Crafting Queue is not properly saved and if the player reloads the save file, the used items will be lost. We are working on a solution asap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
